account for floating point noise in z vertices with shadow clipping
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@ -178,7 +178,7 @@ class OpArea extends CamOp {
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for (let z of zs) {
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let slice = newLayer(z);
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let layers = slice.output();
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let shadow = await shadowAt(z);
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let shadow = await shadowAt(z + 0.01);
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let tool_shadow = [
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...POLY.offset(shadow, [ ts_off ], { count: 1, z, ...offopt }),
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...POLY.offset(shadow, [ -ts_off ], { count: 1, z, ...offopt }),
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