fix mesh ordering bug causing paths to not be rendered
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1 changed files with 3 additions and 2 deletions
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@ -10,7 +10,7 @@ const {
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Scene,
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Group,
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MeshPhongMaterial,
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DoubleSide
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FrontSide,
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} = THREE;
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const nav = navigator;
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@ -125,7 +125,8 @@ let WIN = self.window || {},
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shininess: 0,
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transparent: true,
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opacity: 0.6,
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side: DoubleSide
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side: FrontSide,
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depthWrite: false,
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}),
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hiddenKey,
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vizChange,
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