fix mesh ordering bug causing paths to not be rendered

This commit is contained in:
bakedpotatolord 2025-07-20 19:53:15 -06:00
commit 5c86968a20

View file

@ -10,7 +10,7 @@ const {
Scene,
Group,
MeshPhongMaterial,
DoubleSide
FrontSide,
} = THREE;
const nav = navigator;
@ -125,7 +125,8 @@ let WIN = self.window || {},
shininess: 0,
transparent: true,
opacity: 0.6,
side: DoubleSide
side: FrontSide,
depthWrite: false,
}),
hiddenKey,
vizChange,