isolate render so we can make predictions about what type to use

This commit is contained in:
Stewart Allen 2020-11-07 16:27:04 -05:00
commit 5be7bdcc08
3 changed files with 101 additions and 75 deletions

View file

@ -490,10 +490,10 @@
}
if (faces.length) {
const mat = new THREE.MeshPhongMaterial({
transparent: true,
shininess: 100,
specular: 0x222222,
opacity: 1,
transparent: data.color.opacity != 1,
shininess: shininess,
specular: specular,
opacity: data.color.opacity,
color: data.color.face,
side: THREE.DoubleSide
});
@ -509,10 +509,10 @@
}
if (paths.length) {
const mat = new THREE.MeshPhongMaterial({
transparent: true,
shininess: 100,
specular: 0x222222,
opacity: 1,
transparent: data.color.opacity != 1,
shininess: shininess,
specular: specular,
opacity: data.color.opacity,
color: data.color.face,
side: THREE.DoubleSide
});
@ -535,4 +535,7 @@
slice.view.add(group);
};
const shininess = 15;
const specular = 0x444444;
})();