notes update, requested ulio brix changes
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notes.md
27
notes.md
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@ -2,8 +2,6 @@
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `F` experiment with structuredClone(), SharedArrayBuffer, createImageBitmap()
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* `F` test #private fields, array.at() for negative indices
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* `F` option to hide platform when viewing from below
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# Kiri:Moto
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@ -14,7 +12,6 @@
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* `P` refactor vertex replacement and widget update matrix tracking
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* `P` duplicate objects should share same slice data unless rotated or scaled
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* `P` allow selection to be decimated on demand (context menu?)
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* `P` move all persisted / workspace settings/data to IndexedDB (LS limitations)
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* `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
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* `P` try material clipping planes for slice range selection
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@ -26,7 +23,7 @@
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* `F` complete and expose grouping feature
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* `F` add svgnest-like arrange algorithm
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* `F` date column and sorting in recent files list
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* `F` warn if part hanging in negative Z space or off bed in general
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* `F` highlight part outside workspace bounds (like can neg Z shader)
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# FDM
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@ -34,6 +31,7 @@
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
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* `B` multi-extruder purge blocks fail to generate properly for rafts
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* `F` better thin-wall (like arachne)
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* `F` add scarf seams
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* `F` add 'random' and 'seam' start point options
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* `F` convert ranges to z offsets while continuing to show layer #
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@ -52,12 +50,6 @@
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* `P` extruder + filament max flow rate cap in planner
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* `P` solid fill the tops of supports for down facing flats
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# FDM - SLA
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# `P` common support area detection (fork new fdm code)
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* `P` prioritize supports by length of unsupported span. mandatory when circularity > X
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* or % area of inner to outer poly is high (making it a thin shell)
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# FDM - BELT
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* `B` auto bed resizing leaves the origin in the wrong place at first
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@ -69,7 +61,6 @@
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# CAM
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* `B` roughing leave stock should also increase Z slightly (sqrt(2) * leave)
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* `B` rapid moves should be max of terrain zmax and last cut layer height (roughing)
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* `B` feed rate for next tool set before tool change (push/pop feed rates?)
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* `B` tab cuts cause loss of direction, parenting, depth, and it's hard to fix
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@ -84,18 +75,14 @@
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* `F` add `match faces` option in `outline` operation
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* `F` add {progress} substitution and maybe {time-remaining} if can be calc'd
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* `F` import and follow 2D paths (conformed like pocket contours)
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* `F` add user-defined origin (issue #28)
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* `F` intelligently turn circle hole pocket clear into spiral down
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* `F` add `plunge max` to contouring that can override z feed limit
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* `F` add lead-in milling (requires adding clamp / no go areas)
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* `F` add linear clearing strategy
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* `F` add adaptive clearing strategy
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* `F` add ease-down support to trace op
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* `F` add support for tapered ball mills
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* `F` change color of line selection in trace op when not a closed poly
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* `F` limit cut depth to flute length of selected tool (or warn)
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* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
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* `F` parameterize dropping close points in prep.js. ensure long segments remain straight
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* `F` trapezoidal tabs in Z
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* `F` ease-in and ease-out especially on tab cut-out start/stop
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* `F` maintain several part orientations + op chains in a single profile
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@ -104,14 +91,8 @@
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* `P` outer corner arc moves
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* `P` log Z interpolation for contour XYZ moves
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* `P` option to start with the smallest poly by area on layer change
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* `P` refactor slicing engine to add minion threading
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* `P` port arc code from FDM export to CAM export
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* `P` redo all path route / planning in prepare to account for terrain before camOut
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# SLA
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* `P` blit layers w/ 3JS ortho camera to canvas
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# Laser
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* `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL)
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@ -124,8 +105,9 @@
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# Mesh:Tool
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* font to path with https://github.com/paulzi/svg-text-to-path
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* add undo/redo
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* add TextGeometry
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* font to path with https://github.com/paulzi/svg-text-to-path
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* click to repair normals based on a known good (selected) face
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* send to Kiri:Moto workspace (or update model vertices in place)
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* better z snap using just vertexes from face intersected
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* add flatten/crush op: for z bottoms (or surfaces?)
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* allow setting model/group origin for scale/rotate
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* fix mirror to work with groups (just models currently)
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* bounding box toggle should be global, not selection
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* add analyze results dialog
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* remove/hide auto-repair function
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