notes update, requested ulio brix changes

This commit is contained in:
Stewart Allen 2025-07-13 12:30:17 -04:00
commit 57819b8c91
3 changed files with 10 additions and 29 deletions

View file

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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
* `F` experiment with structuredClone(), SharedArrayBuffer, createImageBitmap()
* `F` test #private fields, array.at() for negative indices
* `F` option to hide platform when viewing from below
# Kiri:Moto
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* `P` refactor vertex replacement and widget update matrix tracking
* `P` duplicate objects should share same slice data unless rotated or scaled
* `P` allow selection to be decimated on demand (context menu?)
* `P` move all persisted / workspace settings/data to IndexedDB (LS limitations)
* `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
* `P` try material clipping planes for slice range selection
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* `F` complete and expose grouping feature
* `F` add svgnest-like arrange algorithm
* `F` date column and sorting in recent files list
* `F` warn if part hanging in negative Z space or off bed in general
* `F` highlight part outside workspace bounds (like can neg Z shader)
# FDM
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
* `B` multi-extruder purge blocks fail to generate properly for rafts
* `F` better thin-wall (like arachne)
* `F` add scarf seams
* `F` add 'random' and 'seam' start point options
* `F` convert ranges to z offsets while continuing to show layer #
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* `P` extruder + filament max flow rate cap in planner
* `P` solid fill the tops of supports for down facing flats
# FDM - SLA
# `P` common support area detection (fork new fdm code)
* `P` prioritize supports by length of unsupported span. mandatory when circularity > X
* or % area of inner to outer poly is high (making it a thin shell)
# FDM - BELT
* `B` auto bed resizing leaves the origin in the wrong place at first
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# CAM
* `B` roughing leave stock should also increase Z slightly (sqrt(2) * leave)
* `B` rapid moves should be max of terrain zmax and last cut layer height (roughing)
* `B` feed rate for next tool set before tool change (push/pop feed rates?)
* `B` tab cuts cause loss of direction, parenting, depth, and it's hard to fix
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* `F` add `match faces` option in `outline` operation
* `F` add {progress} substitution and maybe {time-remaining} if can be calc'd
* `F` import and follow 2D paths (conformed like pocket contours)
* `F` add user-defined origin (issue #28)
* `F` intelligently turn circle hole pocket clear into spiral down
* `F` add `plunge max` to contouring that can override z feed limit
* `F` add lead-in milling (requires adding clamp / no go areas)
* `F` add linear clearing strategy
* `F` add adaptive clearing strategy
* `F` add ease-down support to trace op
* `F` add support for tapered ball mills
* `F` change color of line selection in trace op when not a closed poly
* `F` limit cut depth to flute length of selected tool (or warn)
* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
* `F` parameterize dropping close points in prep.js. ensure long segments remain straight
* `F` trapezoidal tabs in Z
* `F` ease-in and ease-out especially on tab cut-out start/stop
* `F` maintain several part orientations + op chains in a single profile
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* `P` outer corner arc moves
* `P` log Z interpolation for contour XYZ moves
* `P` option to start with the smallest poly by area on layer change
* `P` refactor slicing engine to add minion threading
* `P` port arc code from FDM export to CAM export
* `P` redo all path route / planning in prepare to account for terrain before camOut
# SLA
* `P` blit layers w/ 3JS ortho camera to canvas
# Laser
* `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL)
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# Mesh:Tool
* font to path with https://github.com/paulzi/svg-text-to-path
* add undo/redo
* add TextGeometry
* font to path with https://github.com/paulzi/svg-text-to-path
* click to repair normals based on a known good (selected) face
* send to Kiri:Moto workspace (or update model vertices in place)
* better z snap using just vertexes from face intersected
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* add flatten/crush op: for z bottoms (or surfaces?)
* allow setting model/group origin for scale/rotate
* fix mirror to work with groups (just models currently)
* bounding box toggle should be global, not selection
* add analyze results dialog
* remove/hide auto-repair function