fix preview and gcode export for lathe ops

This commit is contained in:
Stewart Allen 2023-02-11 11:10:20 -05:00
commit 55ea6825eb
4 changed files with 15 additions and 23 deletions

View file

@ -847,7 +847,7 @@ class OpLathe extends CamOp {
},
ondone: (slices) => {
this.slices = slices;
addSlices(slices);
addSlices(slices, false);
}
});
}
@ -875,20 +875,11 @@ class OpLathe extends CamOp {
continue;
}
let polys = [], poly, emit;
slice.camLines.forEach(poly => {
polys.push({ first:poly.first(), last:poly.last(), poly:poly });
});
printPoint = tip2tipEmit(polys, printPoint, (el, point, count) => {
poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint((point, pidx) => {
for (let path of slice.camLines) {
path.forEachPoint((point, pidx) => {
camOut(point.clone(), pidx > 0, stepover);
}, false);
});
}
newLayer();
}

View file

@ -165,12 +165,12 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
addPolyIndexing(poly.inner, a);
}
function addSlices(slices) {
function addSlices(slices, addIndexing = isIndexed) {
if (!Array.isArray(slices)) {
slices = [ slices ];
}
sliceAll.appendAll(slices);
if (isIndexed && axisIndex !== undefined) {
if (addIndexing && axisIndex !== undefined) {
// update slice cam lines to add axis indexing
for (let slice of slices.filter(s => s.camLines)) {
addPolyIndexing(slice.camLines, -axisIndex);

View file

@ -96,7 +96,7 @@ class Topo4 {
let index = 0;
let slices = this.slices = [];
let slice = { min: range.min - step, max: range.min + step, index };
let slice = { min: range.min, max: range.min + step, index };
for (let z = range.min; z < range.max; z += resolution) {
if (z > slice.max) {
@ -266,7 +266,7 @@ class Topo4 {
const steps = 100;
const rota = (360 / steps) * DEG2RAD;
const axis = new THREE.Vector3(1, 0, 0);
const rot = new THREE.Matrix4().makeRotationAxis(axis, rota);
const mrot = new THREE.Matrix4().makeRotationAxis(axis, rota);
const slices = sliced.map(s => { return { z: s.z, lines: s.shared } });
const paths = [];
@ -276,31 +276,30 @@ class Topo4 {
let angle = 0;
let count = 0;
// for each step angle, find Z spine heights, produce record
while (count++ < steps) {
const heights = this.lathePath(slices, tool, paths);
recs.push({ angle, heights });
angle -= rota;
for (let lines of slices.map(s => s.lines)) {
rotatePoints(lines, rot);
rotatePoints(lines, mrot);
}
}
console.log({recs});
for (let rec of recs) {
const { angle, heights } = rec;
const degrees = angle * RAD2DEG;
const points = heights.toFloat32();
const poly = newPolygon().setOpen().addPoints(
[...points].group(3).map(a => newPoint(a[0], a[1], a[2]).setA(angle))
[...points].group(3).map(a => newPoint(a[0], a[1], a[2]).setA(degrees))
);
rotatePoints(points, new THREE.Matrix4().makeRotationAxis(axis, angle));
const top = newPolygon().setOpen().addPoints(
[...points].group(3).map(a => newPoint(a[0], a[1], a[2]))
);
const slice = newSlice().addTops([ top ]);
const slice = newSlice();//.addTops([ top ]);
slice.camLines = [ poly ];
slice.output()
.setLayer("lathe", { line: 0xffff00 })