experiment with buckets object instead of array to handle negative z. avoid mutating output points in renderer
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3 changed files with 37 additions and 30 deletions
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@ -276,6 +276,7 @@ class Widget {
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return new base.Mesh({precision, vertices: this.getVertices().array});
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}
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// should go away and be replaced by getGeoVertices
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getVertices() {
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return this.mesh.geometry.attributes.position;
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}
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