experiment with buckets object instead of array to handle negative z. avoid mutating output points in renderer

This commit is contained in:
Stewart Allen 2022-11-03 23:16:07 -04:00
commit 54b9889ffa
3 changed files with 37 additions and 30 deletions

View file

@ -107,6 +107,7 @@ async function path(levels, update, opts = {}) {
let lastTool = null;
let lastEnd = null;
let lastOut = null;
let lastOutPoint = null;
let current = null;
let currentLaser = null;
let retracted = false;
@ -152,40 +153,38 @@ async function path(levels, update, opts = {}) {
}
if (retracted && out.emit) {
retracted = false;
engages.push(lastOut.point);
engages.push(lastOutPoint);
}
let outPoint = out.point;
// rotate 4th axis indexed points
// todo -- add spark lines
if (outPoint && outPoint.a) {
let { point } = out;
let p2 = new THREE.Vector3(point.x, point.y, point.z)
.applyAxisAngle(XAXIS, point.a * DEG2RAD);
outPoint = base.newPoint(p2.x, p2.y, p2.z);
// let sp = base.newPoint(outPoint.x * 1.1, outPoint.y * 1.1, outPoint.z * 1.1);
// sparks.push(outPoint, sp);
}
if (out.tool !== lastTool) {
lastTool = out.tool;
changes.push(out.point);
changes.push(outPoint);
}
if (out.retract) {
retracts.push(out.point);
retracts.push(outPoint);
retracted = true;
retractz++;
}
if (!out.point) {
if (!outPoint) {
// in cam mode, these are drilling or dwell ops
return;
}
// rotate 4th axis indexed points
// todo -- add spark lines
if (out.point.a) {
let { point } = out;
let p2 = new THREE.Vector3(point.x, point.y, point.z)
.applyAxisAngle(XAXIS, point.a * DEG2RAD);
out.point.x = p2.x;
out.point.y = p2.y;
out.point.z = p2.z;
// let sp = base.newPoint(out.point.x * 1.1, out.point.y * 1.1, out.point.z * 1.1);
// sparks.push(out.point, sp);
}
if (lastOut) {
if (arrowAll || lastOut.emit !== out.emit) {
heads.push({p1: lastOut.point, p2: out.point});
heads.push({p1: lastOutPoint, p2: outPoint});
}
const op = out.point, lp = lastOut.point;
const op = outPoint, lp = lastOutPoint;
// const moved = Math.max(
// Math.abs(op.x - lp.x),
// Math.abs(op.y - lp.y),
@ -194,18 +193,18 @@ async function path(levels, update, opts = {}) {
if (out.emit) {
if (!lastOut.emit || (ckspeed && out.speed !== lastOut.speed) || lastEnd) {
current = newPolygon().setOpen();
current.push(lastOut.point);
current.push(lastOutPoint);
current.color = color(out);
pushPrint(out.tool, current);
}
current.push(out.point);
current.push(outPoint);
} else {
if (lastOut.emit || lastEnd) {
current = newPolygon().setOpen();
current.push(lastOut.point);
current.push(lastOutPoint);
moves.push(current);
}
current.push(out.point);
current.push(outPoint);
}
if (out.type === 'laser') {
current.isLaser = true;
@ -213,17 +212,17 @@ async function path(levels, update, opts = {}) {
if (!lastOut.emit || out.emit !== lastOut.emit) {
// off to on or different power
currentLaser = newPolygon().setOpen();
currentLaser.push(lastOut.point);
currentLaser.push(lastOutPoint);
currentLaser.color = rate_to_color(out.emit, 1);
lasers.push(currentLaser);
}
currentLaser.push(out.point);
currentLaser.push(outPoint);
}
}
lastEnd = null;
} else {
current = newPolygon().setOpen();
current.push(out.point);
current.push(outPoint);
if (out.emit) {
current.color = color(out);
pushPrint(out.tool, current);
@ -232,6 +231,7 @@ async function path(levels, update, opts = {}) {
}
}
lastOut = out;
lastOutPoint = outPoint;
});
if (!lastOut) {