fix rough and outline step down alignemnt to bottom
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624f87d044
commit
533b8035eb
3 changed files with 17 additions and 12 deletions
3
notes.md
3
notes.md
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@ -1,8 +1,6 @@
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# Kiri:Moto todo
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## 2.3 remaining
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* adaptive shadow-line generation for small parts collision detection
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* step down needs to go all the way to the bottom (always)
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* add clear flats to roughing
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* path arrows, retracts, and engages
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* cap path ends
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@ -61,6 +59,7 @@
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* `B` outside cutting direction in roughing mode inverted
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* `B` clear voids has double interior pass because wrong offset shadow used
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* `B` fix contour up and over thru holes by adding (union) tabs to shadow
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* `F` adaptive shadow-line generation for small parts collision detection
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* `F` flat and volumetric rendering of paths
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* `F` z bounded slices (extension of z bottom offset feature)
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* `F` z planar settings visualizations
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@ -364,7 +364,6 @@
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count++;
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step = (zmax - zmin) / count;
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}
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if (opt.down) {
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for (let i=0; i<count; i++) {
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array.push(zmax);
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@ -165,7 +165,8 @@
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maxToolDiam = Math.max(maxToolDiam, roughToolDiam);
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let shadow = [];
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let slices = [];
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slicer.slice(slicer.interval(roughDown, { down: true, min: zBottom }), { each: (data, index, total) => {
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const indices = slicer.interval(roughDown, { down: true, min: zBottom, fit: true });
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slicer.slice(indices, { each: (data, index, total) => {
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shadow = POLY.union(shadow.appendAll(data.tops), 0.01, true);
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data.shadow = shadow.clone(true);
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data.slice.camMode = PRO.ROUGH;
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@ -240,13 +241,15 @@
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if (!offset) return;
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slice.camLines = offset;
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// if (true) slice.output()
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// .setLayer("top shadow", {line: 0x0000aa})
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// .addPolys(tshadow)
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// .setLayer("rough shadow", {line: 0x00aa00})
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// .addPolys(shadow)
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// .setLayer("rough shell", {line: 0xaa0000})
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// .addPolys(shell);
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if (true) slice.output()
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.setLayer("slice", {line: 0xaaaa00}, true)
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.addPolys(slice.topPolys())
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// .setLayer("top shadow", {line: 0x0000aa})
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// .addPolys(tshadow)
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// .setLayer("rough shadow", {line: 0x00aa00})
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// .addPolys(shadow)
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// .setLayer("rough shell", {line: 0xaa0000})
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// .addPolys(shell);
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slice.output()
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.setLayer("roughing", {face: 0, line: 0})
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.addPolys(offset);
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@ -265,7 +268,8 @@
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let shadow = [];
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let slices = [];
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slicer.slice(slicer.interval(outlineDown, { down: true, min: zBottom }), { each: (data, index, total) => {
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const indices = slicer.interval(outlineDown, { down: true, min: zBottom, fit: true });
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slicer.slice(indices, { each: (data, index, total) => {
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shadow = POLY.union(shadow.appendAll(data.tops), 0.01, true);
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data.shadow = shadow.clone(true);
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data.slice.camMode = PRO.OUTLINE;
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@ -326,6 +330,9 @@
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}
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// offset.xout(`slice ${slice.z}`);
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slice.camLines = offset;
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if (true) slice.output()
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.setLayer("slice", {line: 0xaaaa00}, true)
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.addPolys(slice.topPolys())
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slice.output()
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.setLayer("outline", {face: 0, line: 0})
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.addPolys(offset);
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