improve retraction

This commit is contained in:
Stewart Allen 2018-01-15 22:17:56 -05:00
commit 531fdd28d3
4 changed files with 35 additions and 41 deletions

View file

@ -232,12 +232,13 @@ var gs_kiri_print = exports;
newout.push(newlayer);
layerout.forEach(function(out) {
if (out.point) {
// used for presentation only. can drop non-essential
// data to speed up worker -> browser transfer
// used for renderMoves client side. can drop non-essential
// data to speed up worker -> browser transfer. perhaps a
// more compact encoding (arrays, etc)
newlayer.push({
emit: out.emit,
speed: out.speed * 60,
// retract: out.retract,
retract: out.retract,
point: {x: out.point.x, y: out.point.y, z: out.point.z}
});
}
@ -481,8 +482,10 @@ var gs_kiri_print = exports;
process = settings.process,
nozzle = settings.device.nozzleSize,
firstLayer = opt.first || false,
minSeek = nozzle * 1.5,
thinWall = nozzle * 1.75,
minSeek = nozzle * (opt.minSeek || 1.5),
thinWall = nozzle * (opt.thinWall || 1.75),
retractDist = opt.retractOver || 2,
retractDistSparse = opt.retractOverSparse || 5,
fillMult = opt.mult || process.outputFillMult,
shellMult = opt.mult || process.outputShellMult || (process.laserSliceHeight >= 0 ? 1 : 0),
sparseMult = process.outputSparseMult,
@ -525,12 +528,12 @@ var gs_kiri_print = exports;
startPoint = preout[preout.length - 1].point;
}
function outputTraces(poly, bounds, newTop) {
function outputTraces(poly, bounds) {
if (!poly) return;
if (Array.isArray(poly)) {
outputOrderClosest(poly, function(next) {
outputTraces(next, bounds);
}, null, newTop);
}, null);
} else {
var finishShell = poly.depth === 0 && !firstLayer;
startPoint = scope.polyPrintPath(poly, startPoint, preout, {
@ -539,8 +542,8 @@ var gs_kiri_print = exports;
shorten: finishShell && !firstLayer ? nozzle * finishFactor : 0,
extrude: shellMult,
onfirst: function(firstPoint) {
if (startPoint.distTo2D(firstPoint) > 2) retract();
checkBisect(startPoint, firstPoint, bounds);
if (startPoint.distTo2D(firstPoint) > retractDist) retract();
// checkBisect(startPoint, firstPoint, bounds);
}
});
}
@ -591,7 +594,8 @@ var gs_kiri_print = exports;
var poly = el.poly;
if (poly.last() === point) poly.reverse();
poly.forEachPoint(function(p, i) {
if (i === 0 && lp) checkBisect(lp, p, bounds);
// if (i === 0 && lp) checkBisect(lp, p, bounds);
if (i === 0 && lp && lp.distTo2D(p) > retractDistSparse) retract();
addOutput(preout, p, i === 0 ? 0 : sparseMult, printSpeed);
lp = p;
});
@ -638,11 +642,13 @@ var gs_kiri_print = exports;
addOutput(preout, p2, fillMult * (find.d / thinWall), printSpeed);
lastout = 1;
} else {
if (dist > retractDist) retract();
// check for intersection with bounds and if found
// follow the shortest path around that bounding poly
if (bounds && startPoint && dist > minSeek) {
checkBisect(startPoint, p1, bounds);
}
// if (bounds && startPoint && dist > minSeek) {
// checkBisect(startPoint, p1, bounds);
// }
// bridge ends of fill when they're close together
if (dist < thinWall) {
@ -708,7 +714,6 @@ var gs_kiri_print = exports;
}
var all = [].appendAll(slice.supports || []).appendAll(slice.tops || []);
var wipe = null;
var lastTop = null;
outputOrderClosest(all || [], function(next) {
if (next instanceof Polygon) {
@ -720,32 +725,17 @@ var gs_kiri_print = exports;
outputFills(next.fills, next.inner);
}
} else {
// when skipping between tops, first perform a wipe
if (lastTop && wipe) {
outputWipe(wipe);
wipe = null;
}
// top object
var bounds = POLY.flatten(next.gatherOuter([]));
outputTraces([].appendAll(next.traces).appendAll(next.innerTraces() || []), bounds, !lastTop);
outputTraces([].appendAll(next.traces).appendAll(next.innerTraces() || []), bounds);
outputFills(next.fill_lines, bounds);
outputSparse(next.fill_sparse, bounds);
if (next.inner) {
wipe = next.inner.last();
} else {
wipe = next.traces.last();
}
lastTop = next;
}
}, function(obj) {
return obj instanceof Polygon ? obj : obj.poly;
});
// perform last wipe on top layer at end of run
if (opt.wipeAfter && wipe) {
outputWipe(wipe);
}
// offset print points
for (i=0; i<preout.length; i++) {
preout[i].point = preout[i].point.add(offset);