additional layer of bounds checking for moves outside part. bump rev 2.4.D12
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4 changed files with 10 additions and 4 deletions
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@ -561,9 +561,15 @@
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}
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// add shadow perimeter to terrain to catch outside moves off part
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let shadowOff = POLY.offset(shadowTop.tops, minToolDiam / 2);
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let tabpoly = tabs ? tabs.map(tab => tab.poly) : [];
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let allpoly = POLY.union([...shadowTop.tops, ...tabpoly], 0, true);
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let shadowOff = POLY.offset(allpoly, [minToolDiam/2,maxToolDiam/2], { count: 2, flat: true });
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terrain.forEach(level => level.tops.appendAll(shadowOff));
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// let dslice = KIRI.newSlice(-1);
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// dslice.output().setLayer("shadowOff", { line: 0xff0000 }).addPolys(shadowOff);
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// sliceAll.push(dslice);
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widget.terrain = terrain;
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widget.minToolDiam = minToolDiam;
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widget.maxToolDiam = maxToolDiam;
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