checkpoint auto support work

This commit is contained in:
Stewart Allen 2020-12-14 14:28:14 -05:00
commit 4bd21e4e10
5 changed files with 74 additions and 10 deletions

View file

@ -1074,4 +1074,36 @@
return good.length > 2 ? good : [];
}
FDM.supports = function(settings, widget) {
let buf = new THREE.BufferGeometry();
buf.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
let geo = new THREE.Geometry().fromBufferGeometry(buf);
// console.log('geo',
// geo,
// {
// "<": geo.faces.filter(f => f.normal.z < 0),
// ">": geo.faces.filter(f => f.normal.z > 0),
// "=": geo.faces.filter(f => f.normal.z == 0)
// }
// );
let mesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial());
let dir = new THREE.Vector3(0,0,-1)
let add = [];
geo.faces.filter(f => f.normal.z < 0).forEach(face => {
let a = geo.vertices[face.a];
let b = geo.vertices[face.b];
let c = geo.vertices[face.c];
let point = a.add(b).add(c).divideScalar(3);
let ray = new THREE.Raycaster(point, dir);
let int = ray.intersectObjects([ mesh ], false);
if (int && int.length) {
console.log(int);
let mid = new THREE.Vector3().add(point).add(int[0].point).divideScalar(2);
add.push({from: point, to: int[0].point, mid});
}
});
widget.supports = add;
return add.length > 0;
};
})();