add expand option to pockets
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0d5ad0d74b
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5 changed files with 11 additions and 3 deletions
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@ -924,7 +924,7 @@ class OpPocket extends CamOp {
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slice(progress) {
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let { op, state } = this;
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let { tool, rate, down, plunge } = op;
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let { tool, rate, down, plunge, expand } = op;
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let { settings, widget, sliceAll, zMax, zTop, zThru, tabs } = state;
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let { updateToolDiams, cutTabs, cutPolys, healPolys } = state;
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let { process, stock } = settings;
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@ -968,12 +968,13 @@ class OpPocket extends CamOp {
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}
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function clearZ(polys, z, down) {
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let zs = down ? base.util.lerp(zTop, z, down) : [ z ];
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if (expand) polys = POLY.offset(polys, expand);
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for (let poly of polys) {
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genShadows(zs);
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for (let z of zs) {
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let shadow = shadows[z];
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let clip = [];
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POLY.subtract([poly], shadow, clip);
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POLY.subtract([ poly ], shadow, clip);
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let slice = newSliceOut(z);
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slice.camTrace = { tool, rate, plunge };
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POLY.offset(clip, -toolOver, {
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