bump rev 2.9.D8 -- default y belt offset to 1/2 layer height
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5 changed files with 6 additions and 4 deletions
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@ -55,7 +55,7 @@
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blast = 0,
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blastz = 0,
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process = settings.process,
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belt_add_y = process.firstLayerYOffset || 0,
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belt_add_y = (process.firstLayerYOffset || 0) - (print.belty || 0),
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loops = process.outputLoops || 0,
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zhop = process.zHopDistance || 0, // range
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seekMMM = process.outputSeekrate * 60,
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@ -468,6 +468,8 @@
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thresh = Math.min(thresh, point.z - point.y);
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}
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}
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// store this offset to be removed from Y values in export
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print.belty = thresh;
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thresh = thresh + firstLayerHeight * 0.25;
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// iterate over layers, find extrusion on belt and
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// apply corrections and add brim when specified
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