fix thin lines and fill offset. fix noodle render and z layer moves
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4 changed files with 12 additions and 9 deletions
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@ -1371,7 +1371,8 @@
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if (opt.aslines) {
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emits.poly(poly, opt.color || color, false, true);
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} else {
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emits.noodle_open(poly, off - 0.02, color, 0x0, poly.getZ());
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// first point may be from the layer below, so use second point
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emits.noodle_open(poly, off - 0.02, color, 0x0, poly.getZ(1));
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}
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});
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emits.renderAll();
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