updates for radial raster

This commit is contained in:
Stewart Allen 2025-11-02 21:48:02 -05:00
commit 494397706f

View file

@ -171,23 +171,21 @@ export class Topo {
}
let toolData = { positions: toolPos, bounds: toolBounds };
console.time('swap XZ vertices');
// console.time('swap XZ vertices');
// swap XZ vertices for gpu code
for (let i=0; i<vertices.length; i+= 3) {
let tmp = vertices[i+2];
vertices[i+2] = vertices[i+0];
vertices[i+0] = tmp;
}
console.timeEnd('swap XZ vertices');
// let bbox = new THREE.Box3().setFromArray(vertices);
// console.log({ bbox, bounds });
// console.timeEnd('swap XZ vertices');
let gpu = await self.get_raster_gpu({
mode: "radial",
resolution,
rotationStep: angle
});
let tickperstep = Math.round(this.step / resolution);
let xStep = Math.max(1, Math.round(this.step / resolution));
let boundsOverride = this.bounds.clone();
boundsOverride.min.x += offStart * unit;
boundsOverride.max.x -= offEnd * unit;
@ -195,26 +193,24 @@ export class Topo {
triangles: vertices,
boundsOverride
});
console.log({ terrainData });
let output = await gpu.generateToolpaths({
terrainData,
toolData,
xStep: 1,
yStep: this.step,
xStep,
yStep: 1,
zFloor: zBottom,
onProgress(pct) { onupdate(pct/100) }
});
console.log({ output });
let { numScanlines, pointsPerLine, pathData } = output;
let degPerRow = 360 / numScanlines;
let slices = this.gpu_slices = [];
let xmult = tickperstep * resolution;
let xoff = toolData.bounds.min.x;
let xmult = resolution * xStep;
let xoff = output.generationBounds.min.x;
let rows = [];
for (let i=0; i<numScanlines; i++) {
let lineData = pathData.slice(i * pointsPerLine, i * pointsPerLine + pointsPerLine);
let points = Array.from(lineData).map((v,j) => newPoint(j * xmult + xoff, 0, v).setA(-i * degPerRow));
let points = Array.from(lineData).map((v,j) => newPoint(j * xmult + xoff, 0, v).setA(-i * degPerRow - 90));
rows.push(points);
}
if (linear) {