add step angle option for lathe (perhaps determine heuristically in the future)
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6 changed files with 36 additions and 32 deletions
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@ -15,6 +15,7 @@ const { base } = root;
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const { config, util, polygons, newBounds, newPoint } = base;
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const POLY = polygons,
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XAXIS = new THREE.Vector3(1,0,0),
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DEG2RAD = Math.PI / 180,
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clib = self.ClipperLib,
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clip = clib.Clipper,
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@ -967,6 +968,19 @@ class Polygon {
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return [this.first().key, this.last().key, this.length].join('~~');
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}
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applyRotations() {
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for (let point of this.points) {
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if (point.a) {
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let p2 = new THREE.Vector3(point.x, point.y, point.z)
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.applyAxisAngle(XAXIS, point.a * DEG2RAD);
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point.x = p2.x;
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point.y = p2.y;
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point.z = p2.z;
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}
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}
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return this;
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}
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/**
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* set this polygon's winding in alignment with the supplied polygon
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*/
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