add better gyroid tile caching
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2 changed files with 25 additions and 4 deletions
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@ -1333,7 +1333,7 @@
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let size = process.sliceSupportSize;
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let s4 = size / 4;
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let s2 = size * 0.45;
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let min = 0.01;//process.sliceSupportArea || 1;
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let min = 0.01;
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let geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
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let mat = new THREE.MeshBasicMaterial();
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