improve path moves in indexed mode
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parent
905f0392f6
commit
3e36f2f9ea
4 changed files with 15 additions and 9 deletions
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@ -1352,7 +1352,7 @@ CAM.init = function(kiri, api) {
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spindle: UC.newInput(LANG.cc_spnd_s, {title:LANG.cc_spnd_l, convert:UC.toInt, show:hasSpindle}),
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rate: UC.newInput(LANG.cc_feed_s, {title:LANG.cc_feed_l, convert:UC.toInt, units:true}),
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step: UC.newInput(LANG.cc_sovr_s, {title:LANG.cc_sovr_l, convert:UC.toFloat, bound:UC.bound(0.01,10.0)}),
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angle: UC.newInput(LANG.cc_sang_s, {title:LANG.cc_sang_l, convert:UC.toFloat, bound:UC.bound(0.01,10.0)}),
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angle: UC.newInput(LANG.cc_sang_s, {title:LANG.cc_sang_l, convert:UC.toFloat, bound:UC.bound(0.01,90.0)}),
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tolerance: UC.newInput(LANG.ou_toll_s, {title:LANG.ou_toll_l, convert:UC.toFloat, bound:UC.bound(0,10.0), units:true, round:4}),
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};
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@ -169,7 +169,7 @@ class OpRough extends CamOp {
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let { op, state } = this;
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let { settings, widget, slicer, addSlices, unsafe, color } = state;
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let { updateToolDiams, thruHoles, tabs, cutTabs, cutPolys } = state;
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let { tshadow, shadowTop, ztOff, zBottom, zMax, shadowAt } = state;
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let { tshadow, shadowTop, ztOff, zBottom, zMax, shadowAt, isIndexed } = state;
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let { process, stock } = settings;
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if (op.down <= 0) {
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@ -180,7 +180,7 @@ class OpRough extends CamOp {
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let roughTop = op.top;
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let roughDown = op.down;
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let roughLeave = op.leave;
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let roughStock = op.all && state.isIndexed;
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let roughStock = op.all && isIndexed;
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let toolDiam = new CAM.Tool(settings, op.tool).fluteDiameter();
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let trueShadow = process.camTrueShadow === true;
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@ -188,11 +188,15 @@ class OpRough extends CamOp {
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if (roughTop) {
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let shadow = tshadow.clone();
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let step = toolDiam * op.step;
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let inset = POLY.offset(shadow, roughIn ? step : step + roughLeave + toolDiam / 2);
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let inset = roughStock ?
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POLY.offset([ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ], step) :
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POLY.offset(shadow, roughIn ? step : step + roughLeave + toolDiam / 2);
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let facing = POLY.offset(inset, -step, { count: 999, flat: true });
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let zdiv = ztOff / roughDown;
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let zstep = (zdiv % 1 > 0) ? ztOff / (Math.floor(zdiv) + 1) : roughDown;
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if (ztOff === 0) {
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if (isIndexed) {
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ztOff = (stock.z / 2) - zMax;
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} else if (ztOff === 0) {
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// compensate for lack of z top offset in this scenario
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ztOff = zstep;
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}
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@ -308,7 +312,7 @@ class OpRough extends CamOp {
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// shell = shadow expanded by half tool diameter + leave stock
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const sadd = roughIn ? toolDiam / 2 : toolDiam / 2;
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const shell = roughStock ?
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[ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ] :
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POLY.offset([ newPolygon().centerRectangle(stock.center, stock.x, stock.y) ], sadd) :
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POLY.offset(shadow, sadd + roughLeave);
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slices.forEach((slice, index) => {
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@ -107,6 +107,7 @@ function prepEach(widget, settings, print, firstPoint, update) {
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plungeRate = process.camFastFeedZ,
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feedRate,
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lastTool,
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lastPush,
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lastPoint,
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currentOp,
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nextIsMove = true,
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@ -279,6 +280,7 @@ function prepEach(widget, settings, print, firstPoint, update) {
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} else {
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print.addOutput(layerOut, point, emit, speed, tool);
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}
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lastPush = { point, emit, speed, tool };
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return point;
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}
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@ -378,7 +380,7 @@ function prepEach(widget, settings, print, firstPoint, update) {
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}
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// up if any point between higher than start/outline, go up first
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if (mustGoUp || zIsBelow) {
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const zClearance = clearz + ztOff;
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const zClearance = clearz + (isIndexed ? 0 : ztOff);
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if (zIsBelow) {
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layerPush(lastPoint.clone().setZ(zClearance), 0, 0, tool.getNumber());
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}
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@ -470,7 +472,7 @@ function prepEach(widget, settings, print, firstPoint, update) {
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opSum += weight;
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if (tool) {
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newLayer();
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camOut(printPoint = printPoint.clone().setZ(zmax + zadd + ztOff));
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camOut(printPoint = lastPoint.clone().setZ(zmax + zadd));
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newLayer();
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}
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}
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