experiment with material clipping planes
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notes.md
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notes.md
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@ -14,6 +14,7 @@
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* `P` do not move (average) endpoints connected to long lines in decimate
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* `P` explore widget vertex reloading / replacing (Onshape) (issue #48)
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* `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
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* `P` try material clipping planes for slice range selection
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* `F` edit in Mesh:Tool
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* `F` custom device vars for profiles / ranges / gcode
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