fix re-shadow after index rotations, carry angle through synth points

This commit is contained in:
Stewart Allen 2022-11-08 14:46:40 -05:00
commit 3452297dc6
5 changed files with 26 additions and 21 deletions

View file

@ -49,6 +49,10 @@ class OpIndex extends CamOp {
}
prepare(ops, progress) {
const { lastPoint, zmax, camOut, stock } = ops;
// max point of stock corner radius when rotating (safe z when indexing)
const rzmax = (Math.max(stock.y, stock.z) * Math.sqrt(2)) / 2;
camOut(lastPoint().clone().setZ(rzmax), 0);
}
}
@ -352,7 +356,7 @@ class OpRough extends CamOp {
});
slice.camLines = offset;
if (false) slice.output()
if (true) slice.output()
.setLayer("slice", {line: 0xaaaa00}, true)
.addPolys(slice.topPolys())
// .setLayer("top shadow", {line: 0x0000aa})
@ -1571,28 +1575,25 @@ class OpShadow extends CamOp {
// union triangles > z (opt cap < ztop) into polygon(s)
CAM.shadowAt = function(widget, z, ztop) {
const geo = widget.cache.geo || new THREE.BufferGeometry()
.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
widget.cache.geo = geo;
const { position } = geo.attributes;
const { itemSize, count, array } = position;
const geo = widget.cache.geo;
const length = geo.length;
// cache faces with normals up
if (!widget._shadow_faces) {
if (!widget.cache.shadow) {
const faces = [];
for (let i=0, ip=0; i<count; i += itemSize) {
const a = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
const b = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
const c = new THREE.Vector3(array[ip++], array[ip++], array[ip++]);
for (let i=0, ip=0; i<length; i += 3) {
const a = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const b = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const c = new THREE.Vector3(geo[ip++], geo[ip++], geo[ip++]);
const n = THREE.computeFaceNormal(a,b,c);
if (n.z > 0.001) {
faces.push(a,b,c);
// faces.push(newPoint(...a), newPoint(...b), newPoint(...c));
}
}
widget._shadow_faces = faces;
widget.cache.shadow = faces;
}
const found = [];
const faces = widget._shadow_faces;
const faces = widget.cache.shadow;
const { checkOverUnderOn, intersectPoints } = self.kiri.cam_slicer;
for (let i=0; i<faces.length; ) {
const a = faces[i++];