update add, data, geo to use gapp.register()

This commit is contained in:
Stewart Allen 2022-02-20 14:31:27 -05:00
commit 32e9ceca55
23 changed files with 504 additions and 489 deletions

2
app.js
View file

@ -399,7 +399,7 @@ const script = {
"kiri/tools",
"kiri/frame",
"@devices",
"@icons"
"@icons",
],
kiri_work : [
"main/gapp",

View file

@ -3,9 +3,7 @@
"use strict";
// extend Array, String, Number, Math
(function() {
gapp.register('add.array');
gapp.register("add.array", [], (root, exports) => {
let AP = {};
@ -234,4 +232,4 @@ Number.prototype.round = function(digits) {
return Math.round(this.valueOf() * pow) / pow;
};
})();
});

View file

@ -2,11 +2,7 @@
"use strict";
(function() {
if (self.ArrayWriter) return;
gapp.register('add.class');
gapp.register("add.class", [], (root, exports) => {
self.ArrayWriter = class ArrayWriter {
constructor() {
@ -174,4 +170,4 @@ self.DataReader = class DataReader {
}
}
})();
});

View file

@ -2,12 +2,10 @@
"use strict";
(function() {
// dep: ext.three
// dep: ext.three-bgu
// dep: ext.three-svg
gapp.register('add.three');
gapp.register("add.three", [], (root, exports) => {
let MP = THREE.Mesh.prototype,
XP = THREE.Box3.prototype,
@ -129,4 +127,4 @@ THREE.Object3D.prototype.removeAll = function() {
this.children = [];
};
})();
});

View file

@ -2,12 +2,9 @@
"use strict";
(function() {
gapp.register("data.index", [], (root, exports) => {
gapp.register('data.index');
let data = self.data = self.data || {};
if (data.Index) return;
const { data } = root;
data.Index = IDBStore;
@ -322,4 +319,4 @@ SP.clear = function(key, store = this.current) {
.objectStore(store).clear();
};
})();
});

View file

@ -2,12 +2,9 @@
"use strict";
(function() {
gapp.register("data.local", [], (root, exports) => {
gapp.register('data.local');
let data = self.data = self.data || {};
if (data.local) return;
const { data } = root;
function Local() {
this.__data__ = {};
@ -47,4 +44,4 @@ try {
// alert(msg);
}
})();
});

View file

@ -2,11 +2,9 @@
"use strict";
(function() {
gapp.register("geo.base", [], (root, exports) => {
if (self.base) return;
const base = self.base = {};
const base = root.base = {};
const round_decimal_precision = 5;
function time() {
@ -580,4 +578,4 @@ base.util = {
zInPlane
};
})();
});

View file

@ -3,12 +3,10 @@
"use strict";
// dep: geo.base
(function() {
gapp.register("geo.bounds", [], (root, exports) => {
let base = self.base;
if (base.Bounds) return;
let { config, util } = base;
const { base } = root;
const { config, util } = base;
class Bounds {
constructor() {
@ -132,9 +130,12 @@ class Bounds {
centery() {
return this.miny + this.height() / 2;
}}
}
}
base.Bounds = Bounds;
base.newBounds = function() { return new Bounds() };
gapp.overlay(base, {
Bounds,
newBounds() { return new Bounds() }
});
})();
});

View file

@ -2,13 +2,12 @@
"use strict";
(function() {
// dep: geo.base
let base = self.base;
if (base.CSG) return;
gapp.register("geo.csg", [], (root, exports) => {
base.CSG = {
const { base } = root;
const CSG = {
union() {
return jscadModeling.booleans.union(...arguments);
@ -52,4 +51,8 @@ base.CSG = {
};
})();
gapp.overlay(base, {
CSG
});
});

View file

@ -2,11 +2,10 @@
"use strict";
(function() {
// dep: geo.base
gapp.register("geo.gyroid", [], (root, exports) => {
if (self.base.gyroid) return;
const base = self.base;
const { base } = root;
const PI2 = Math.PI * 2;
let cache = {};
@ -215,6 +214,8 @@ function distTo(a, b, dir) {
return Math.sqrt(dx * dx + dy * dy);
}
base.gyroid = { slice };
gapp.overlay(base, {
gyroid: { slice }
})
})();
});

View file

@ -2,11 +2,10 @@
"use strict";
(function() {
// dep: geo.base
gapp.register("geo.line", [], (root, exports) => {
if (self.base.Line) return;
const base = self.base;
const { base } = root;
class Line {
constructor(p1, p2, key) {
@ -63,8 +62,10 @@ function newOrderedLine(p1, p2, key) {
return p1.key < p2.key ? newLine(p1,p2,key) : newLine(p2,p1,key);
}
base.Line = Line;
base.newLine = newLine;
base.newOrderedLine = newOrderedLine;
gapp.overlay(base, {
Line,
newLine,
newOrderedLine
});
})();
});

View file

@ -2,387 +2,386 @@
"use strict";
(function() {
// dep: geo.base
gapp.register("geo.mesh", [], (root, exports) => {
const BASE = self.base = self.base || {};
const TEST = 0;
const { base } = root;
const TEST = 0;
if (BASE.Mesh) {
return;
class Mesh {
constructor(params = {}) {
this.precision = Math.pow(10, params.precision || 6);
if (params.vertices) {
this.setData(params.vertices, params.faces);
}
}
BASE.Mesh = class Mesh {
constructor(params = {}) {
this.precision = Math.pow(10, params.precision || 6);
if (params.vertices) {
this.setData(params.vertices, params.faces);
}
/**
* set vertices and faces of the mesh. if only vertices are provided
* then the data is assumed to be un-indexed and will be indexed into
* faces. if faces are provided, they are assumed to be index references
* into the vertex data. removes invalid faces.
*
* the end result is face data mapped to an indexed set of unique vertices.
*
* @param {number[]} vertices
* @param {number[]} faces
*/
setData(vertices, faces) {
if (!vertices) {
throw "missing vertices";
}
/**
* set vertices and faces of the mesh. if only vertices are provided
* then the data is assumed to be un-indexed and will be indexed into
* faces. if faces are provided, they are assumed to be index references
* into the vertex data. removes invalid faces.
*
* the end result is face data mapped to an indexed set of unique vertices.
*
* @param {number[]} vertices
* @param {number[]} faces
*/
setData(vertices, faces) {
if (!vertices) {
throw "missing vertices";
}
if (vertices.length % 3 !== 0) {
throw "invalid vertices";
}
// when face/index data is missing, vertices need to be normalized
if (!faces) {
if (TEST) console.time('generate faces');
faces = [];
let fcac = {}; // seen face hash
let fnew = []; // accumulate vertex triplets
let nuvt = []; // new vertex list
let hash = {}; // find vertex matches
let prec = this.precision;
let dups = 0;
// let cull = 0;
for (let i=0, l=vertices.length; i<l; i += 3) {
let x = vertices[i];
let y = vertices[i+1];
let z = vertices[i+2];
let key = [
(x * prec) | 0,
(y * prec) | 0,
(z * prec) | 0
].join('');
let vpos = hash[key];
if (vpos === undefined) {
hash[key] = vpos = nuvt.length;
nuvt.push(x);
nuvt.push(y);
nuvt.push(z);
}
fnew.push(vpos);
if (fnew.length === 3) {
// cull invalid faces (shares 2 or more points)
// if (fnew[0] === fnew[1] || fnew[0] === fnew[2] || fnew[1] === fnew[2]) {
// fnew = [];
// cull++;
// continue;
// }
let key = fnew.slice().sort().join('-');
// drop duplicate faces (sort handles reverse order)
if (!fcac[key]) {
faces.appendAll(fnew);
} else {
dups++;
}
fcac[key] = key;
fnew = [];
}
}
vertices = nuvt;
if (TEST) console.timeEnd('generate faces');
if (TEST) console.log({dups, faces:faces.length/3});
}
this.vertices = vertices;
this.faces = faces;
return this;
if (vertices.length % 3 !== 0) {
throw "invalid vertices";
}
// return non-indexed vertex list (for compatibility)
unrolled() {
let out = [];
let vertices = this.vertices;
for (let face of this.faces) {
out.push(vertices[face]);
out.push(vertices[face+1]);
out.push(vertices[face+2]);
}
return out;
}
/**
* finds edge lines which are line segments on a single face.
* construct ordered line maps with array of connected edges.
* connect lines into polys. earcut polys into new faces.
*/
heal() {
if (TEST) console.time('heal');
let vertices = this.vertices;
let faces = this.faces;
let hash = {}; // key to line map
let vmap = {}; // vertext to line map
let lines = [];
class Line {
constructor(v1, v2) {
this.v1 = v1;
this.v2 = v2;
this.faces = [];
// when face/index data is missing, vertices need to be normalized
if (!faces) {
if (TEST) console.time('generate faces');
faces = [];
let fcac = {}; // seen face hash
let fnew = []; // accumulate vertex triplets
let nuvt = []; // new vertex list
let hash = {}; // find vertex matches
let prec = this.precision;
let dups = 0;
// let cull = 0;
for (let i=0, l=vertices.length; i<l; i += 3) {
let x = vertices[i];
let y = vertices[i+1];
let z = vertices[i+2];
let key = [
(x * prec) | 0,
(y * prec) | 0,
(z * prec) | 0
].join('');
let vpos = hash[key];
if (vpos === undefined) {
hash[key] = vpos = nuvt.length;
nuvt.push(x);
nuvt.push(y);
nuvt.push(z);
}
addFace(face) {
if (this.faces.indexOf(face) < 0) {
this.faces.push(face);
} else if (TEST) {
console.log('adding face to line twice', this, face);
}
return this;
}
adjacentUnused() {
return vmap[this.v1]
.concat(vmap[this.v2])
.filter(l => l !== this && !l.used && l.faces.length === 1);
}
adjacentUsed() {
return vmap[this.v1]
.concat(vmap[this.v2])
.filter(l => l !== this && l.used && l.faces.length === 1);
}
touches(line) {
return this.v1 === line.v1 ||
this.v1 === line.v2 ||
this.v2 === line.v1 ||
this.v2 === line.v2;
}
unitVector() {
if (this.unit !== undefined) {
return this.unit;
}
let v1 = this.v1;
let v2 = this.v2;
let d = [
vertices[v1] - vertices[v2],
vertices[v1 + 1] - vertices[v2 + 1],
vertices[v1 + 2] - vertices[v2 + 2],
];
let max = Math.max(...d.map(v => Math.abs(v)));
// console.log({d, max});
return this.unit = d.map(v => v / max);
}
}
function diffUnitVector(uv1, uv2) {
let diff = 0;
for (let i=0; i<3; i++) {
diff += Math.abs(uv1[i] - uv2[i]);
}
return diff;
}
function getLine(v1, v2) {
let s1 = vertices[v1] + vertices[v1+1]*1000 + vertices[v1+2]*100000;
let s2 = vertices[v2] + vertices[v2+1]*1000 + vertices[v2+2]*100000;
let key = s1 <= s2 ? [v1,v2].join('-') : [v2,v1].join('-');
let line = hash[key];
if (!line) {
// point order will be swapped for reconstructed faces
// to preserve chirality (assuming face normals are correct)
line = hash[key] = new Line(v1, v2);
line.key = key;
lines.push(line);
let lm1 = vmap[v1] = vmap[v1] || [];
let lm2 = vmap[v2] = vmap[v2] || [];
lm1.push(line);
lm2.push(line);
}
return line;
}
function getXYZ(v) {
return {x: vertices[v], y: vertices[v+1], z: vertices[v+2]};
}
for (let i=0, l=this.faces.length; i<l; i += 3) {
let v1 = faces[i];
let v2 = faces[i+1];
let v3 = faces[i+2];
let l1 = getLine(v1, v2).addFace(i);
let l2 = getLine(v2, v3).addFace(i);
let l3 = getLine(v3, v1).addFace(i);
}
this.lines = lines;
// lines belonging to only one face are on the edge of a hole
let edges = this.edges = lines.filter(l => l.faces.length === 1);
let loops = this.loops = [];
// connect edge lines into closed loops
for (let i=0, l=edges.length; i<l; i++) {
let line = edges[i];
if (line.used) {
continue;
}
// cannot start on split
if (line.adjacentUnused().length > 2) {
// console.log('cannot start on a split');
continue;
}
// line.used = true;
let loop = [ ];
// build line through adjacent lines
while (true) {
let adjacent = line.adjacentUnused();
if (adjacent.length === 0) {
let first = loop[0];
let last = loop.last();
loop.open = loop.length < 3
|| (first.v1 !== last.v1
&& first.v2 !== last.v2
&& first.v1 !== last.v2
&& first.v2 !== last.v1);
// console.log({term: line, adj: line.adjacentUsed(), open, loop});
break;
} else if (adjacent.length === 1) {
if (line.v2 !== adjacent[0].v1) {
let tmp = adjacent[0].v1;
adjacent[0].v1 = adjacent[0].v2;
adjacent[0].v2 = tmp;
if (TEST > 1) console.log('chirality mismatch fixed');
}
line = adjacent[0];
} else if (adjacent.length === 2) {
// follow edges according to chirality
line = adjacent[0].v1 === line.v2 ?
adjacent[0] :
adjacent[1]
fnew.push(vpos);
if (fnew.length === 3) {
// cull invalid faces (shares 2 or more points)
// if (fnew[0] === fnew[1] || fnew[0] === fnew[2] || fnew[1] === fnew[2]) {
// fnew = [];
// cull++;
// continue;
// }
let key = fnew.slice().sort().join('-');
// drop duplicate faces (sort handles reverse order)
if (!fcac[key]) {
faces.appendAll(fnew);
} else {
if (TEST > 1) console.log('error adjacent', line, adjacent, loops.length, loop.length);
line.split = adjacent;
line = adjacent[0];
dups++;
}
loop.push(line);
line.used = true;
}
if (loop.length) {
loops.push(loop);
fcac[key] = key;
fnew = [];
}
}
vertices = nuvt;
if (TEST) console.timeEnd('generate faces');
if (TEST) console.log({dups, faces:faces.length/3});
}
this.vertices = vertices;
this.faces = faces;
return this;
}
// attempt to connect open loops
if (loops.length > 1) {
outer: for (let i=0; i<loops.length-1; i++) {
let l1 = loops[i];
if (!(l1 && l1.open)) {
// return non-indexed vertex list (for compatibility)
unrolled() {
let out = [];
let vertices = this.vertices;
for (let face of this.faces) {
out.push(vertices[face]);
out.push(vertices[face+1]);
out.push(vertices[face+2]);
}
return out;
}
/**
* finds edge lines which are line segments on a single face.
* construct ordered line maps with array of connected edges.
* connect lines into polys. earcut polys into new faces.
*/
heal() {
if (TEST) console.time('heal');
let vertices = this.vertices;
let faces = this.faces;
let hash = {}; // key to line map
let vmap = {}; // vertext to line map
let lines = [];
class Line {
constructor(v1, v2) {
this.v1 = v1;
this.v2 = v2;
this.faces = [];
}
addFace(face) {
if (this.faces.indexOf(face) < 0) {
this.faces.push(face);
} else if (TEST) {
console.log('adding face to line twice', this, face);
}
return this;
}
adjacentUnused() {
return vmap[this.v1]
.concat(vmap[this.v2])
.filter(l => l !== this && !l.used && l.faces.length === 1);
}
adjacentUsed() {
return vmap[this.v1]
.concat(vmap[this.v2])
.filter(l => l !== this && l.used && l.faces.length === 1);
}
touches(line) {
return this.v1 === line.v1 ||
this.v1 === line.v2 ||
this.v2 === line.v1 ||
this.v2 === line.v2;
}
unitVector() {
if (this.unit !== undefined) {
return this.unit;
}
let v1 = this.v1;
let v2 = this.v2;
let d = [
vertices[v1] - vertices[v2],
vertices[v1 + 1] - vertices[v2 + 1],
vertices[v1 + 2] - vertices[v2 + 2],
];
let max = Math.max(...d.map(v => Math.abs(v)));
// console.log({d, max});
return this.unit = d.map(v => v / max);
}
}
function diffUnitVector(uv1, uv2) {
let diff = 0;
for (let i=0; i<3; i++) {
diff += Math.abs(uv1[i] - uv2[i]);
}
return diff;
}
function getLine(v1, v2) {
let s1 = vertices[v1] + vertices[v1+1]*1000 + vertices[v1+2]*100000;
let s2 = vertices[v2] + vertices[v2+1]*1000 + vertices[v2+2]*100000;
let key = s1 <= s2 ? [v1,v2].join('-') : [v2,v1].join('-');
let line = hash[key];
if (!line) {
// point order will be swapped for reconstructed faces
// to preserve chirality (assuming face normals are correct)
line = hash[key] = new Line(v1, v2);
line.key = key;
lines.push(line);
let lm1 = vmap[v1] = vmap[v1] || [];
let lm2 = vmap[v2] = vmap[v2] || [];
lm1.push(line);
lm2.push(line);
}
return line;
}
function getXYZ(v) {
return {x: vertices[v], y: vertices[v+1], z: vertices[v+2]};
}
for (let i=0, l=this.faces.length; i<l; i += 3) {
let v1 = faces[i];
let v2 = faces[i+1];
let v3 = faces[i+2];
let l1 = getLine(v1, v2).addFace(i);
let l2 = getLine(v2, v3).addFace(i);
let l3 = getLine(v3, v1).addFace(i);
}
this.lines = lines;
// lines belonging to only one face are on the edge of a hole
let edges = this.edges = lines.filter(l => l.faces.length === 1);
let loops = this.loops = [];
// connect edge lines into closed loops
for (let i=0, l=edges.length; i<l; i++) {
let line = edges[i];
if (line.used) {
continue;
}
// cannot start on split
if (line.adjacentUnused().length > 2) {
// console.log('cannot start on a split');
continue;
}
// line.used = true;
let loop = [ ];
// build line through adjacent lines
while (true) {
let adjacent = line.adjacentUnused();
if (adjacent.length === 0) {
let first = loop[0];
let last = loop.last();
loop.open = loop.length < 3
|| (first.v1 !== last.v1
&& first.v2 !== last.v2
&& first.v1 !== last.v2
&& first.v2 !== last.v1);
// console.log({term: line, adj: line.adjacentUsed(), open, loop});
break;
} else if (adjacent.length === 1) {
if (line.v2 !== adjacent[0].v1) {
let tmp = adjacent[0].v1;
adjacent[0].v1 = adjacent[0].v2;
adjacent[0].v2 = tmp;
if (TEST > 1) console.log('chirality mismatch fixed');
}
line = adjacent[0];
} else if (adjacent.length === 2) {
// follow edges according to chirality
line = adjacent[0].v1 === line.v2 ?
adjacent[0] :
adjacent[1]
} else {
if (TEST > 1) console.log('error adjacent', line, adjacent, loops.length, loop.length);
line.split = adjacent;
line = adjacent[0];
}
loop.push(line);
line.used = true;
}
if (loop.length) {
loops.push(loop);
}
}
// attempt to connect open loops
if (loops.length > 1) {
outer: for (let i=0; i<loops.length-1; i++) {
let l1 = loops[i];
if (!(l1 && l1.open)) {
continue;
}
for (let j=i+1; j<loops.length; j++) {
let l2 = loops[j];
if (!(l2 && l2.open)) {
continue;
}
for (let j=i+1; j<loops.length; j++) {
let l2 = loops[j];
if (!(l2 && l2.open)) {
continue;
}
let nuloop;
if (l1[0].touches(l2[0])) {
nuloop = [...l2.reverse(), ...l1];
} else if (l1[0].touches(l2.last())) {
nuloop = [...l2, ...l1];
} else if (l1.last().touches(l2[0])) {
nuloop = [...l1, ...l2];
} else if (l1.last().touches(l2.last())) {
nuloop = [...l1, ...l2.reverse()];
}
if (nuloop) {
nuloop.open = true;
loops.push(nuloop);
loops[i] = loops[j] = undefined;
continue outer;
}
let nuloop;
if (l1[0].touches(l2[0])) {
nuloop = [...l2.reverse(), ...l1];
} else if (l1[0].touches(l2.last())) {
nuloop = [...l2, ...l1];
} else if (l1.last().touches(l2[0])) {
nuloop = [...l1, ...l2];
} else if (l1.last().touches(l2.last())) {
nuloop = [...l1, ...l2.reverse()];
}
if (nuloop) {
nuloop.open = true;
loops.push(nuloop);
loops[i] = loops[j] = undefined;
continue outer;
}
}
}
// store invalid loops for display / culling
this.shorts = loops.filter(l => l && l.length <= 2);
if (TEST) console.log({edges, loops, shorts: this.shorts});
// filter out null and short loops
this.loops = loops = loops.filter(l => l && l.length > 2);
if (TEST > 1) console.log({loops_filtered: loops});
// rotate/flatten to Z plane and use earcut to generate faces
// because earcut emits point indexes, no need to un-rotate
function emitLoop(loop) {
let lastPoint;
let pindex = [];
let points = [];
let dx = 0, dy = 0, dz = 0;
// gather points, find axis with least deviaton to swap with Z
let loop1 = loop.slice();
loop1.push(loop[0]);
for (let i=0; i<loop1.length; i++) {
let line = loop1[i];
let nextPoint;
if (line.v1 === lastPoint) {
nextPoint = line.v2;
} else {
nextPoint = line.v1;
}
if (i < loop1.length - 1) {
pindex.push(nextPoint);
points.push([
vertices[nextPoint],
vertices[nextPoint+1],
vertices[nextPoint+2]
]);
}
if (lastPoint >= 0) {
dx = Math.max(dx, Math.abs(vertices[lastPoint] - vertices[nextPoint]));
dy = Math.max(dy, Math.abs(vertices[lastPoint+1] - vertices[nextPoint+1]));
dz = Math.max(dz, Math.abs(vertices[lastPoint+2] - vertices[nextPoint+2]));
}
lastPoint = nextPoint;
}
// swap Z axis with least delta axis
let swap = 2;
if (dy < dx && dy < dz) {
// swap y,z
swap = 1;
} else if (dx < dy && dx < dz) {
// swap x,z
swap = 0;
}
if (swap < 2) {
// console.log({swap_axis: swap});
for (let point of points) {
let tmpz = point[2];
point[2] = point[swap];
point[swap] = tmpz;
}
}
let fpoints = points.flat();
let ec = earcut(fpoints, undefined, 3);
if (TEST > 2) console.log({points, fpoints, ec, dx, dy, dz});
for (let point of ec) {
faces.push(pindex[point]);
}
}
// emit loops
let faceCount = this.faces.length;
for (let loop of loops) {
emitLoop(loop);
}
this.newFaces = this.faces.length - faceCount;
if (TEST) console.log({newFaces: this.newFaces});
if (TEST) console.timeEnd('heal');
return this;
}
};
})();
// store invalid loops for display / culling
this.shorts = loops.filter(l => l && l.length <= 2);
if (TEST) console.log({edges, loops, shorts: this.shorts});
// filter out null and short loops
this.loops = loops = loops.filter(l => l && l.length > 2);
if (TEST > 1) console.log({loops_filtered: loops});
// rotate/flatten to Z plane and use earcut to generate faces
// because earcut emits point indexes, no need to un-rotate
function emitLoop(loop) {
let lastPoint;
let pindex = [];
let points = [];
let dx = 0, dy = 0, dz = 0;
// gather points, find axis with least deviaton to swap with Z
let loop1 = loop.slice();
loop1.push(loop[0]);
for (let i=0; i<loop1.length; i++) {
let line = loop1[i];
let nextPoint;
if (line.v1 === lastPoint) {
nextPoint = line.v2;
} else {
nextPoint = line.v1;
}
if (i < loop1.length - 1) {
pindex.push(nextPoint);
points.push([
vertices[nextPoint],
vertices[nextPoint+1],
vertices[nextPoint+2]
]);
}
if (lastPoint >= 0) {
dx = Math.max(dx, Math.abs(vertices[lastPoint] - vertices[nextPoint]));
dy = Math.max(dy, Math.abs(vertices[lastPoint+1] - vertices[nextPoint+1]));
dz = Math.max(dz, Math.abs(vertices[lastPoint+2] - vertices[nextPoint+2]));
}
lastPoint = nextPoint;
}
// swap Z axis with least delta axis
let swap = 2;
if (dy < dx && dy < dz) {
// swap y,z
swap = 1;
} else if (dx < dy && dx < dz) {
// swap x,z
swap = 0;
}
if (swap < 2) {
// console.log({swap_axis: swap});
for (let point of points) {
let tmpz = point[2];
point[2] = point[swap];
point[swap] = tmpz;
}
}
let fpoints = points.flat();
let ec = earcut(fpoints, undefined, 3);
if (TEST > 2) console.log({points, fpoints, ec, dx, dy, dz});
for (let point of ec) {
faces.push(pindex[point]);
}
}
// emit loops
let faceCount = this.faces.length;
for (let loop of loops) {
emitLoop(loop);
}
this.newFaces = this.faces.length - faceCount;
if (TEST) console.log({newFaces: this.newFaces});
if (TEST) console.timeEnd('heal');
return this;
}
};
gapp.overlay(base, { Mesh });
});

View file

@ -3,9 +3,12 @@
"use strict";
// path & routing output utilities
(function() {
const { base } = self;
// dep: geo.base
// dep: geo.point
gapp.register("geo.paths", [], (root, exports) => {
const { base } = root;
const { util, config, newPoint } = base;
const { sqr, numOrDefault } = util;
@ -107,4 +110,4 @@ base.paths = {
tip2tipEmit
};
})();
});

View file

@ -2,11 +2,10 @@
"use strict";
(function() {
// dep: geo.base
gapp.register("geo.point", [], (root, exports) => {
if (self.base.Point) return;
const base = self.base;
const { base } = root;
const { util, config, key } = base;
const { round } = util;
@ -564,14 +563,19 @@ function p2l(p, l1, l2) {
};
return d(p, pb);
}
function newPoint(x, y, z, key) {
return new Point(x, y, z, key);
}
base.Point = Point;
base.newPoint = newPoint;
base.pointFromClipper = function(cp, z) {
function pointFromClipper(cp, z) {
return newPoint(cp.X / config.clipper, cp.Y / config.clipper, z);
};
}
})();
gapp.overlay(base, {
Point,
newPoint,
pointFromClipper
});
});

View file

@ -2,13 +2,17 @@
"use strict";
(function() {
// dep: geo.base
// dep: geo.point
gapp.register("geo.points", [], (root, exports) => {
const base = self.base;
const { base } = root;
const { config } = base;
base.verticesToPoints = verticesToPoints;
base.pointsToVertices = pointsToVertices;
gapp.overlay(base, {
verticesToPoints,
pointsToVertices
});
/**
* converts a geometry point array into a kiri point array
@ -125,4 +129,4 @@ function pointsToVertices(points) {
return vertices;
}
})();
});

View file

@ -3,14 +3,14 @@
"use strict";
// dep: ext.clip2
// dep: geo.point
// dep: geo.bounds
// dep: geo.polygons
(function() {
const base = self.base;
if (base.Polygon) return;
// use: geo.polygons
gapp.register("geo.polygon", [], (root, exports) => {
const { base } = root;
const { config, util, polygons, newBounds, newPoint } = base;
const POLY = polygons,
DEG2RAD = Math.PI / 180,
clib = self.ClipperLib,
@ -1804,11 +1804,13 @@ function newPolygon(points) {
return new Polygon(points);
}
base.Polygon = Polygon;
base.newPolygon = newPolygon;
Polygon.fromArray = function(array) {
return newPolygon().fromArray(array);
};
})();
gapp.overlay(base, {
Polygon,
newPolygon
});
});

View file

@ -2,11 +2,12 @@
"use strict";
(function() {
const base = self.base;
if (base.polygons) return;
// dep: geo.base
// dep: geo.point
// use: geo.polygon
gapp.register("base.polygons", [], (root, exports) => {
const { base } = root;
const { util, config, newPoint } = base;
const { sqr, numOrDefault } = util;
@ -954,4 +955,4 @@ function route(polys, start) {
return routed.map(r => r.poly);
}
})();
});

View file

@ -6,11 +6,13 @@
* basic slice and line connection. In future, replace kiri's fdm and cam slicers
* with wrappers on this one.
*/
(function() {
const base = self.base;
if (base.slice) return;
// dep: geo.base
// dep: geo.line
// dep: geo.point
// dep: geo.polygon
gapp.register("geo.slicer", [], (root, exports) => {
const { base } = root;
const { config, util, polygons } = base
const { newOrderedLine, newPolygon, newPoint } = base;
@ -819,8 +821,10 @@ function removeDuplicateLines(lines) {
return output;
}
base.slice = slice;
base.sliceZ = sliceZ;
base.slicePost = {};
gapp.overlay(base, {
slice,
sliceZ,
slicePost: {}
});
})();
});

View file

@ -2,12 +2,14 @@
"use strict";
(function() {
const base = self.base;
if (base.Slope) return;
// dep: geo.base
// use: geo.line
// use: geo.point
gapp.register("geo.slope", [], (root, exports) => {
const { base } = root;
const { config } = base;
const ABS = Math.abs,
DEG2RAD = Math.PI / 180,
RAD2DEG = 180 / Math.PI;
@ -96,13 +98,17 @@ function newSlope(p1, p2, dx, dy) {
return new Slope(p1, p2, dx, dy);
}
base.Slope = Slope;
base.newSlope = newSlope;
base.newSlopeFromAngle = function(angle) {
function newSlopeFromAngle(angle) {
return newSlope(0,0,
Math.cos(angle * DEG2RAD),
Math.sin(angle * DEG2RAD)
);
};
}
})();
gapp.overlay(base, {
Slope,
newSlope,
newSlopeFromAngle
});
});

View file

@ -2,10 +2,15 @@
"use strict";
// only active in workers
if (!self.window) (function() {
// dep: geo.base
// dep: ext.clip2
gapp.register("geo.wasm", [], (root, exports) => {
if (!self.geo) self.geo = {
const { base } = root;
const { config } = base;
const factor = config.clipper;
const wasm_ctrl = {
enable,
disable,
count: {
@ -15,8 +20,7 @@ if (!self.geo) self.geo = {
}
};
const factor = self.base.config.clipper;
const geo = self.geo;
gapp.overlay(base, { wasm_ctrl });
function log() {
console.log(...arguments);
@ -76,9 +80,9 @@ function readPolys(view, z, out = []) {
}
function polyOffset(polys, offset, z, clean, simple) {
geo.count.offset++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
wasm_ctrl.count.offset++;
let wasm = base.wasm,
buffer = wasm.shared,
pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
resat = wasm.fn.offset(buffer, pcount, offset * factor, clean, simple),
out = readPolys(new DataReader(wasm.heap, resat), z);
@ -86,9 +90,9 @@ function polyOffset(polys, offset, z, clean, simple) {
}
function polyUnion(polys, z) {
geo.count.union++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
wasm_ctrl.count.union++;
let wasm = base.wasm,
buffer = wasm.shared,
pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
resat = wasm.fn.union(buffer, pcount),
out = readPolys(new DataReader(wasm.heap, resat), z);
@ -96,13 +100,13 @@ function polyUnion(polys, z) {
}
function polyDiff(polysA, polysB, z, AB, BA) {
geo.count.diff++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
wasm_ctrl.count.diff++;
let wasm = base.wasm,
buffer = wasm.shared,
writer = new DataWriter(wasm.heap, buffer),
pcountA = writePolys(writer, polysA),
pcountB = writePolys(writer, polysB),
resat = wasm.fn.diff(buffer, pcountA, pcountB, AB?1:0, BA?1:0, base.config.clipperClean),
resat = wasm.fn.diff(buffer, pcountA, pcountB, AB?1:0, BA?1:0, config.clipperClean),
reader = new DataReader(wasm.heap, resat);
if (AB) {
AB.appendAll(polyNest(readPolys(reader, z)));
@ -141,7 +145,7 @@ function polyNest(polys) {
}
function readString(pos, len) {
let view = new DataReader(geo.wasm.heap, pos);
let view = new DataReader(base.wasm.heap, pos);
let out = [];
while (len-- > 0) {
out.push(String.fromCharCode(view.readU8()));
@ -150,10 +154,10 @@ function readString(pos, len) {
}
function enable() {
if (geo.wasm || geo._wasm) {
if (base.wasm || base._wasm) {
return;
}
geo._wasm = 'loading';
base._wasm = 'loading';
fetch('/wasm/kiri-geo.wasm')
.then(response => response.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, {
@ -169,12 +173,12 @@ function enable() {
}
}))
.then(results => {
// console.log({enabled: geo.wasm});
delete geo._wasm;
// console.log({enabled: base.wasm});
delete base._wasm;
let { module, instance } = results;
let { exports } = instance;
let heap = new DataView(exports.memory.buffer);
let wasm = geo.wasm = {
let wasm = base.wasm = {
heap,
exports,
memory: exports.memory,
@ -197,10 +201,10 @@ function enable() {
}
function disable() {
if (geo.wasm) {
delete geo.wasm;
if (base.wasm) {
delete base.wasm;
// console.log({disabled: geo});
}
}
})();
});

View file

@ -115,9 +115,9 @@ const funcs = {
wasm: data => {
if (data.enable) {
geo.enable();
base.wasm_ctrl.enable();
} else {
geo.disable();
base.wasm_ctrl.disable();
}
},

View file

@ -3,7 +3,7 @@
"use strict";
const { base, kiri } = self;
const { util, polygons } = base;
const { util, polygons, wasm_ctrl } = base;
const { codec } = kiri;
const { time } = util;
const POLY = polygons;
@ -798,9 +798,9 @@ kiri.worker = {
wasm: function(data, send) {
if (data.enable) {
geo.enable();
wasm_ctrl.enable();
} else {
geo.disable();
wasm_ctrl.disable();
}
minwork.wasm(data.enable);
send.done({ wasm: data });

View file

@ -2,24 +2,22 @@
"use strict";
(function () {
gapp.register("main.kiri", [], (root) => {
if (!self.kiri) {
let modfns = self.kirimod = [];
const modfns = root.kirimod = [];
let kiri = self.kiri = {
beta: 3303,
driver: {}, // driver modules
load(fn) {
modfns.push(fn);
},
load_exec(api) {
// complete module loading
modfns.forEach(modfn => { modfn(api || kiri.api)} );
// rewrite load() to be immediate post-finalize
kiri.load = (modfn) => { modfn(api || kiri.api) };
}
};
const kiri = root.kiri = {
beta: 3303,
driver: {}, // driver modules
load(fn) {
modfns.push(fn);
},
load_exec(api) {
// complete module loading
modfns.forEach(modfn => { modfn(api || kiri.api)} );
// rewrite load() to be immediate post-finalize
kiri.load = (modfn) => { modfn(api || kiri.api) };
}
};
})();
});