add anchor bump to help it peel around the belt end
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parent
fe525b34f2
commit
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4 changed files with 23 additions and 1 deletions
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@ -357,6 +357,7 @@
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minx -= brim;
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maxx += brim;
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}
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let adds = [];
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while (offset && start && offset >= sliceHeight) {
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let addto = start.down;
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if (!addto) {
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@ -373,10 +374,27 @@
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let y = z - smin - (nozzleSize / 2);
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// let splat = BASE.newPolygon().add(wb.min.x, y, z).add(wb.max.x, y, z).setOpen();
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let splat = BASE.newPolygon().add(minx, y, z).add(maxx, y, z).setOpen();
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addto.addTop(splat).fill_sparse = [ splat ];
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let snew = addto.addTop(splat).fill_sparse = [ splat ];
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adds.push(snew);
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start = addto;
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offset -= sliceHeight;
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}
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// add anchor bump
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let bump = spro.firstLayerBeltBump;
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if (bump) {
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adds = adds.reverse().slice(1, adds.length - 1);
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let count = 1;
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for (let add of adds) {
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let poly = add[0];
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let y = count++ * -nozzleSize;
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if (-y > bump) {
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break;
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}
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poly.push(poly.last().add({x:0, y, z:0}));
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poly.push(poly.first().add({x:0, y, z:0}));
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poly.setClosed();
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}
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}
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}
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// calculations only relevant when solid layers are used
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