add anchor bump to help it peel around the belt end
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4 changed files with 23 additions and 1 deletions
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@ -321,6 +321,7 @@
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firstLayerBrimComb: 0,
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firstLayerBrimGap: 0,
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firstLayerBeltLead: 3,
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firstLayerBeltBump: 0,
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firstLayerFanSpeed: 0,
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outputRaft: false,
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outputRaftSpacing: 0.2,
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@ -1680,6 +1680,7 @@
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firstLayerBrimGap: UC.newInput(LANG.fl_brgp_s, {title:LANG.fl_brgp_l, convert:UC.toFloat, modes:FDM, show:isBelt}),
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fdmSep: UC.newBlank({class:"pop-sep", modes:FDM, show:isBelt}),
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firstLayerBeltLead: UC.newInput(LANG.fl_bled_s, {title:LANG.fl_bled_l, convert:UC.toFloat, modes:FDM, show:isBelt}),
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firstLayerBeltBump: UC.newInput(LANG.fl_blmp_s, {title:LANG.fl_blmp_l, convert:UC.toFloat, bound:UC.bound(0, 10), modes:FDM, show:isBelt}),
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fdmSep: UC.newBlank({class:"pop-sep", modes:FDM, show:isNotBelt}),
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outputBrimCount: UC.newInput(LANG.fl_skrt_s, {title:LANG.fl_skrt_l, convert:UC.toInt, modes:FDM, show:isNotBelt}),
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outputBrimOffset: UC.newInput(LANG.fl_skro_s, {title:LANG.fl_skro_l, convert:UC.toFloat, modes:FDM, show:isNotBelt}),
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