add (flawed) faces to sketch
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43914a027f
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2ca2dc1c70
5 changed files with 41 additions and 5 deletions
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@ -1041,7 +1041,6 @@ function fingerprintCompare(a, b) {
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let rb = b[i];
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// test poly area
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if (Math.abs(ra.a - rb.a) > 1) {
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console.log('area', Math.abs(ra.a - rb.a));
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return false;
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}
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// test circularity
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@ -272,6 +272,8 @@ function space_init(data) {
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return selection.boundsBox({toggle:true});
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case 'KeyH':
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return shiftKey ? selection.hide() : space.view.home();
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case 'KeyS':
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return shiftKey ? api.tool.toSketch() : undefined;
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case 'KeyT':
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return shiftKey ? api.tool.triangulate() : space.view.top();
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case 'KeyZ':
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@ -680,7 +680,9 @@ let sketch = {
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let add = {
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sketch(opt) {
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selection.set([ sketch.add(new mesh.sketch(opt)) ]);
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let nu = new mesh.sketch(opt);
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selection.set([ sketch.add(nu) ]);
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return nu;
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},
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/** add sketch components */
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@ -1071,6 +1073,12 @@ const tool = {
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}
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},
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toSketch() {
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for (let m of selection.models()) {
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m.selectionToSketch();
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}
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},
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rename(models, type = 'model') {
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models = fallback(models, true);
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let model = models[0];
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@ -496,6 +496,7 @@ function ui_build() {
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div({ class: "menu-items" }, [
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menu_item('Flip Normals', tool.invert, ['bi-shift','I']),
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menu_item('Triangulate', tool.triangulate, ['bi-shift','T']),
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menu_item('To Sketch', tool.toSketch, ['bi-shift','S']),
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menu_item('Analyze', tool.analyze),
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menu_item('Clean', tool.clean),
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])
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@ -19,7 +19,7 @@ const { BufferGeometry, BufferAttribute, DoubleSide, Mesh, Vector3, Triangle } =
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const { base, mesh, moto } = root;
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const { space } = moto;
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const { api } = mesh;
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const { newPolygon, polygons } = base;
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const { newBounds, newPolygon, polygons } = base;
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const mapp = mesh;
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const worker = moto.client.fn;
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@ -637,6 +637,31 @@ mesh.model = class MeshModel extends mesh.object {
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this.updateSelections();
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}
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selectionToSketch() {
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let { polys, quaternion } = this.selectionToRotationPolys();
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if (!polys) {
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return;
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}
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let bounds = newBounds();
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let zs = 0;
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for (let poly of polys) {
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bounds.merge(poly.bounds);
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zs += poly.getZ();
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poly.setZ(0);
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}
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quaternion.invert();
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let normal = new Vector3(0,0,1).applyQuaternion(quaternion);
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let center = bounds.center(zs / polys.length).toVector3().applyQuaternion(quaternion);
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let sketch = mesh.api.add.sketch({
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normal,
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center
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});
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for (let poly of polys) {
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sketch.add.polygon({ poly });
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}
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return sketch;
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}
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selectionToRotationPolys() {
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let selverts = this.collectFacesByMaterialIndex(1);
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if (selverts?.length) {
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@ -651,7 +676,7 @@ mesh.model = class MeshModel extends mesh.object {
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// union and earcut the result
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let polys = tris.map(t => newPolygon().fromVectors([ t.a, t.b, t.c ]));
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let union = polygons.union(polys,0,true);
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return { polys: union, normal: targetNorm, quaternion: rotato };
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return { polys: union, quaternion: rotato };
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} else {
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return {};
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}
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@ -663,7 +688,8 @@ mesh.model = class MeshModel extends mesh.object {
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let ears = polys.map(p => p.earcut()).flat();
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let nupoints = ears.map(p => p.points).flat().map(p => p.toVector3());
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// invert quaternion to restore points alignment to original face
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nupoints.forEach(p => p.applyQuaternion(quaternion.invert()));
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quaternion.invert();
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nupoints.forEach(p => p.applyQuaternion(quaternion));
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let nuverts = nupoints.map(p => p.toArray()).flat().toFloat32();
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// remove selection and append nuverts
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this.deleteSelections(nuverts);
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