patch lathe movements since no terrain is available
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parent
c1386ded5c
commit
2a7ee2fc67
1 changed files with 15 additions and 7 deletions
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@ -64,20 +64,21 @@ function prepEach(widget, settings, print, firstPoint, update) {
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let device = settings.device,
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process = settings.process,
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stock = settings.stock || {},
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outer = settings.bounds || widget.getPositionBox(),
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outerz = outer.max.z,
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slices = widget.slices,
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isIndexed = process.camStockIndexed,
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startCenter = process.camOriginCenter,
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alignTop = settings.controller.alignTop,
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stock = settings.stock || {},
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stockz = stock.z * (isIndexed ? 0.5 : 1),
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outer = settings.bounds || widget.getPositionBox(),
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outerz = outer.max.z,
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slices = widget.slices,
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zclear = (process.camZClearance || 1),
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zmax_force = process.camForceZMax || false,
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zmax_outer = stock.z + zclear,
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zmax_outer = stockz + zclear,
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wztop = widget.track.top,
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ztOff = stock.z - wztop,
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ztOff = stockz - wztop,
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bounds = widget.getBoundingBox(),
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boundsz = bounds.max.z + ztOff,
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boundsz = isIndexed ? stock.z / 2 : bounds.max.z + ztOff,
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zadd = !isIndexed ? stock.z - boundsz : alignTop ? outerz - boundsz : 0,
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zmax = outerz + zclear + process.camOriginOffZ,
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wmpos = widget.track.pos,
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@ -312,7 +313,8 @@ function prepEach(widget, settings, print, firstPoint, update) {
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// before first point, move cutting head to point above it
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// then set that new point as the lastPoint
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if (!lastPoint) {
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let above = point.clone().setZ(zmax + zadd + ztOff);
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let above = point.clone().setZ(stockz + zclear);
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// let above = point.clone().setZ(zmax + zadd + ztOff);
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lastPoint = layerPush(above, 0, 0, tool.getNumber());
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}
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@ -342,6 +344,12 @@ function prepEach(widget, settings, print, firstPoint, update) {
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// new pos for plunge calc
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deltaXY = 0;
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}
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} else if (isMove && currentOp.type === 'lathe') {
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if (point.z > lastPoint.z) {
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layerPush(lastPoint.clone().setZ(point.z), 0, 0, tool.getNumber());
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} else if (point.z < lastPoint.z) {
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layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool.getNumber());
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}
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} else if (isMove) {
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// for longer moves, check the terrain to see if we need to go up and over
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const bigXY = (deltaXY > moveLen && !lasering);
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