add purge tower area control. remove pause layers (will return with scripting). fix palette splice material info
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7 changed files with 32 additions and 25 deletions
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@ -811,7 +811,6 @@
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UI.gcodePost,
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UI.gcodeExt,
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UI.gcodeInt,
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UI.gcodePause,
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UI.bedDepth,
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UI.bedWidth,
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UI.maxHeight,
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@ -1684,7 +1683,6 @@
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(UI.gcodeFan = UC.newGCode(LANG.dv_fanp_s, {title:LANG.dv_fanp_l, modes:FDM, area:gcode})).button,
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(UI.gcodeTrack = UC.newGCode(LANG.dv_prog_s, {title:LANG.dv_prog_l, modes:FDM, area:gcode})).button,
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(UI.gcodeLayer = UC.newGCode(LANG.dv_layr_s, {title:LANG.dv_layr_l, modes:FDM, area:gcode})).button,
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(UI.gcodePause = UC.newGCode(LANG.dv_paus_s, {title:LANG.dv_paus_l, modes:FDM, area:gcode})).button,
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(UI.gcodeExt = UC.newGCode(LANG.dv_pext_s, {title:LANG.dv_pext_l, modes:FDM, area:gcode, show:isDanger})).button,
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(UI.gcodeInt = UC.newGCode(LANG.dv_pint_s, {title:LANG.dv_pint_l, modes:FDM, area:gcode, show:isDanger})).button,
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(UI.gcodeLaserOn = UC.newGCode(LANG.dv_lzon_s, {title:LANG.dv_lzon_l, modes:LASER, area:gcode})).button,
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@ -1913,9 +1911,8 @@
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arcTolerance: UC.newInput(LANG.ad_arct_s, {title:LANG.ad_arct_l, bound:UC.bound(0,1.0), convert:UC.toFloat, modes:FDM, show:() => { return isDanger() && isNotBelt() }}),
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antiBacklash: UC.newInput(LANG.ad_abkl_s, {title:LANG.ad_abkl_l, bound:UC.bound(0,3), convert:UC.toInt, modes:FDM}),
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fdmSep: UC.newBlank({class:"pop-sep", modes:FDM}),
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gcodePauseLayers: UC.newInput(LANG.ag_paws_s, {title:LANG.ag_paws_l, modes:FDM, comma:true, show:isNotBelt}),
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outputLoops: UC.newInput(LANG.ag_loop_s, {title:LANG.ag_loop_l, convert:UC.toInt, bound:UC.bound(0,1000), modes:FDM, show:isBelt}),
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outputPurgeTower: UC.newBoolean(LANG.ad_purg_s, onBooleanClick, {title:LANG.ad_purg_l, modes:FDM, show:isMultiHead}),
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outputPurgeTower: UC.newInput(LANG.ad_purg_s, {title:LANG.ad_purg_l, convert:UC.toInt, bound:UC.bound(0,1000), modes:FDM}),
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// SLA
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slaProc: UC.newGroup(LANG.sa_menu, null, {modes:SLA, group:"sla-slice"}),
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