fix redundant path output in depth-first mode
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0d03bc3aa9
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26c0a5cf69
7 changed files with 19 additions and 12 deletions
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@ -365,9 +365,14 @@
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if (depthFirst) {
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let tops = depthData.map(level => {
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// return POLY.nest(level.filter(poly => poly.depth === 0));
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return POLY.nest(level.filter(poly => poly.depth === 0).clone());
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});
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printPoint = depthRoughPath(printPoint, 0, depthData, tops, polyEmit);
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// printPoint = depthRoughPath(printPoint, 0, depthData, tops, (poly, index, count, start) => {
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// console.log({z: poly.getZ(), i: poly.id, index, poly});
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// return polyEmit(poly, index, count, start);
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// });
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}
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setPrintPoint(printPoint);
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@ -424,7 +424,7 @@
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fitted.filter(top => !top.level_emit).forEach(top => {
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top.level_emit = true;
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let inside = level.filter(poly => poly.isInside(top));
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start = poly2polyEmit(inside, start, emitter, { mark: "emark" });
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start = poly2polyEmit(inside, start, emitter, { mark: "emark", perm: true });
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start = depthRoughPath(start, depth + 1, levels, tops, emitter, top);
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});
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return start;
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