improvements to retract limiting routing. moving back to experimental
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6e2ffc5e8c
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26179279f1
2 changed files with 38 additions and 6 deletions
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@ -568,11 +568,11 @@
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if (slice.index < 0) {
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return false;
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}
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// if (opt.danger) {
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if (opt.danger) {
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return retractRequired(p1, p2);
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// }
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}
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let int = false;
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POLY.flatten(slice.topPolys().clone(true)).forEach(function(poly) {
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slice.topPolysFlat().forEach(function(poly) {
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if (!int) poly.forEachSegment(function(s1, s2) {
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if (UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT)) {
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return int = true;
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@ -587,8 +587,10 @@
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function retractRequired(p1, p2) {
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const dbug = false;
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if (dbug === slice.index) console.log(slice.index, {p1, p2, d: p1.distTo2D(p2)});
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let ints = [];
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let tops = POLY.flatten(slice.topPolys().clone(true));
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let tops = slice.topRouteFlat();
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for (let poly of tops) {
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poly.forEachSegment(function(s1, s2) {
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let ip = UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT);
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@ -600,6 +602,7 @@
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// no intersections
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if (ints.length === 0) {
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if (dbug === slice.index) console.log(slice.index, 'no ints');
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return false;
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}
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@ -616,21 +619,28 @@
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let valid = ints.length;
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if (dbug === slice.index) console.log(slice.index, {ints});
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// check pairs. eliminate too close points.
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// pairs must intersect same poly or retract.
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for (let i=0; i<ints.length; i += 2) {
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let i1 = ints[0];
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let i2 = ints[1];
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let i1 = ints[i];
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let i2 = ints[i+1];
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// different poly. force retract
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if (i1.poly !== i2.poly) {
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if (dbug === slice.index) console.log(slice.index, {int_diff_poly: ints, i});
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return true;
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}
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// mark invalid intersect pairs (low or zero dist, etc)
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if (i1.ip.distTo2D(i2.ip) < retractDist) {
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if (dbug === slice.index) console.log(slice.index, {int_dist_too_small: i1.ip.distTo2D(i2.ip), retractDist});
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ints[i] = undefined;
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ints[i+1] = undefined;
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valid -= 2;
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}
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}
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// filter out invalid intersection pairs
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ints = ints.filter(i => i);
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if (valid > 2) {
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if (dbug === slice.index) console.log(slice.index, {complex_route: valid});
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@ -687,6 +697,7 @@
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ints: ints.map(i=>i.ip.dist),
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i1, i2, same: i1.poly === i2.poly,
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route,
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p1, p2, dist: p1.distTo2D(p2),
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r1, r1d, r1s, r1e,
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r2, r2d, r2s, r2e,
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isCW});
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@ -701,6 +712,11 @@
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}
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return false;
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// odd case where intersect triggered by starting on
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// intersected shell and passing over shell (or inner) again
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// not matched as valid since 0 intersect distance
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return ints.length > 2 && p1.distTo2D(p2) >= retractDist;
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}
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function outputTraces(poly, opt = {}) {
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@ -106,6 +106,22 @@
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return this.tops.map(top => top.poly);
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};
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// FDM top intersect optimization
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PRO.topPolysFlat = function() {
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if (this.topFlatPolys) {
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return this.topFlatPolys;
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}
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return this.topFlatPolys = POLY.flatten(this.topPolys()).clone(true);
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};
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// FDM retract path routing using first shell
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PRO.topRouteFlat = function() {
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if (this.topFlatRoutes) {
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return this.topFlatRoutes;
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}
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return this.topFlatRoutes = POLY.flatten(this.tops.map(top => top.shells[0]).clone(true), [], true);
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}
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// CAM only
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PRO.topPolyInners = function() {
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return this.tops.map(top => top.poly.inner).flat().filter(poly => poly);
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