improvements to retract limiting routing. moving back to experimental

This commit is contained in:
Stewart Allen 2021-04-29 12:50:30 -04:00
commit 26179279f1
2 changed files with 38 additions and 6 deletions

View file

@ -568,11 +568,11 @@
if (slice.index < 0) {
return false;
}
// if (opt.danger) {
if (opt.danger) {
return retractRequired(p1, p2);
// }
}
let int = false;
POLY.flatten(slice.topPolys().clone(true)).forEach(function(poly) {
slice.topPolysFlat().forEach(function(poly) {
if (!int) poly.forEachSegment(function(s1, s2) {
if (UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT)) {
return int = true;
@ -587,8 +587,10 @@
function retractRequired(p1, p2) {
const dbug = false;
if (dbug === slice.index) console.log(slice.index, {p1, p2, d: p1.distTo2D(p2)});
let ints = [];
let tops = POLY.flatten(slice.topPolys().clone(true));
let tops = slice.topRouteFlat();
for (let poly of tops) {
poly.forEachSegment(function(s1, s2) {
let ip = UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT);
@ -600,6 +602,7 @@
// no intersections
if (ints.length === 0) {
if (dbug === slice.index) console.log(slice.index, 'no ints');
return false;
}
@ -616,21 +619,28 @@
let valid = ints.length;
if (dbug === slice.index) console.log(slice.index, {ints});
// check pairs. eliminate too close points.
// pairs must intersect same poly or retract.
for (let i=0; i<ints.length; i += 2) {
let i1 = ints[0];
let i2 = ints[1];
let i1 = ints[i];
let i2 = ints[i+1];
// different poly. force retract
if (i1.poly !== i2.poly) {
if (dbug === slice.index) console.log(slice.index, {int_diff_poly: ints, i});
return true;
}
// mark invalid intersect pairs (low or zero dist, etc)
if (i1.ip.distTo2D(i2.ip) < retractDist) {
if (dbug === slice.index) console.log(slice.index, {int_dist_too_small: i1.ip.distTo2D(i2.ip), retractDist});
ints[i] = undefined;
ints[i+1] = undefined;
valid -= 2;
}
}
// filter out invalid intersection pairs
ints = ints.filter(i => i);
if (valid > 2) {
if (dbug === slice.index) console.log(slice.index, {complex_route: valid});
@ -687,6 +697,7 @@
ints: ints.map(i=>i.ip.dist),
i1, i2, same: i1.poly === i2.poly,
route,
p1, p2, dist: p1.distTo2D(p2),
r1, r1d, r1s, r1e,
r2, r2d, r2s, r2e,
isCW});
@ -701,6 +712,11 @@
}
return false;
// odd case where intersect triggered by starting on
// intersected shell and passing over shell (or inner) again
// not matched as valid since 0 intersect distance
return ints.length > 2 && p1.distTo2D(p2) >= retractDist;
}
function outputTraces(poly, opt = {}) {

View file

@ -106,6 +106,22 @@
return this.tops.map(top => top.poly);
};
// FDM top intersect optimization
PRO.topPolysFlat = function() {
if (this.topFlatPolys) {
return this.topFlatPolys;
}
return this.topFlatPolys = POLY.flatten(this.topPolys()).clone(true);
};
// FDM retract path routing using first shell
PRO.topRouteFlat = function() {
if (this.topFlatRoutes) {
return this.topFlatRoutes;
}
return this.topFlatRoutes = POLY.flatten(this.tops.map(top => top.shells[0]).clone(true), [], true);
}
// CAM only
PRO.topPolyInners = function() {
return this.tops.map(top => top.poly.inner).flat().filter(poly => poly);