change ease down behavior. no longer use step down to lift Z

This commit is contained in:
Stewart Allen 2024-06-24 21:29:28 -04:00
commit 2519bec95d
3 changed files with 10 additions and 3 deletions

View file

@ -466,7 +466,7 @@ class OpRough extends CamOp {
sliceOutput(sliceOut, {
cutdir,
depthFirst,
easeDown: op.down && easeDown ? op.down : 0,
easeDown: op.down && easeDown ? 0.001 : 0,
progress: (n,m) => progress(n/m, "routing")
});
}
@ -725,7 +725,7 @@ class OpOutline extends CamOp {
.sort((a,b) => { return a.area() - b.area() })[0]
.average();
// experimental start of ease down
let ease = op.down && easeDown ? op.down : 0;
let ease = op.down && easeDown ? 0.001 : 0;
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, false, ease);
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, true, ease);
}