fix tolerance/resolution for topo3 gpu raster mesh
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1 changed files with 1 additions and 1 deletions
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@ -135,7 +135,7 @@ export class Topo {
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let xStep = density;
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let xStep = density;
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let yStep = Math.round(toolStep / resolution);
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let yStep = Math.round(toolStep / resolution);
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let epsilon = 10e-5;
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let epsilon = 10e-5;
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let terrain = await gpu.rasterizeMesh(vertices, tolerance, 0, wbounds);
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let terrain = await gpu.rasterizeMesh(vertices, resolution, 0, wbounds);
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let { positions } = terrain;
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let { positions } = terrain;
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let output = await gpu.generatePlanarToolpath(
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let output = await gpu.generatePlanarToolpath(
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positions,
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positions,
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