fix tolerance/resolution for topo3 gpu raster mesh

This commit is contained in:
Stewart Allen 2025-10-31 23:12:02 -04:00
commit 244969ef5f

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@ -135,7 +135,7 @@ export class Topo {
let xStep = density;
let yStep = Math.round(toolStep / resolution);
let epsilon = 10e-5;
let terrain = await gpu.rasterizeMesh(vertices, tolerance, 0, wbounds);
let terrain = await gpu.rasterizeMesh(vertices, resolution, 0, wbounds);
let { positions } = terrain;
let output = await gpu.generatePlanarToolpath(
positions,