more notes updates
This commit is contained in:
parent
42eb82d688
commit
217129a4fd
1 changed files with 23 additions and 37 deletions
60
notes.md
60
notes.md
|
|
@ -1,30 +1,39 @@
|
|||
# Kiri:Moto todo
|
||||
|
||||
* per-device settings: grid-print target
|
||||
* prevent text selection of non-input
|
||||
* fix slicing cancellation
|
||||
* widget general add-ons (fdm supports, cam tabs)
|
||||
* extend mesh object to store raw + annotations (rot,scale,pos), share raw data w/ dups, encode/decode
|
||||
* bail on decimation if it's proving ineffective
|
||||
* improve decimation speed by avoiding in/out of Point
|
||||
* dismissable transient message/alert
|
||||
* dismissible transient message/alert
|
||||
* modal non-alert-based dialog & spinner
|
||||
* ability to cancel slice operations (complicated w/ workers)
|
||||
* server-side processing (determine protocol and storage)
|
||||
* move more kiri code (like printing) into modules like serial
|
||||
* include device + settings in exported gcode as comments
|
||||
* frame api * https://plus.google.com/u/0/+JakobFlierl/posts/hn6eirr6fXC
|
||||
* refactor / simplify POLY.expand (put onus on collector)
|
||||
* add simple solid (tube-like) rendering in place of lines
|
||||
* extend mesh object to store raw + annotations (rot,scale,pos), share raw data w/ dups, encode/decode
|
||||
* cloned objects share same slices data unless rotated
|
||||
* cloned objects should share same slice data unless rotated
|
||||
* remember object's original position/orientation for reset/multi-object import alignment
|
||||
* gcode import break up "layers" on z move with no x/y move
|
||||
|
||||
# Onshape todo
|
||||
# FDM todo
|
||||
|
||||
* popup warning when detect 3rd party storage blocked (chrome)
|
||||
* watch for changed part version to prompt re-import
|
||||
* re-used cached version of parts if unchanged
|
||||
* remap mouse/kbd to match onshape when iframed
|
||||
* use fill spacing for top raft fill spacing
|
||||
* add lay-flat auto-rotation or from selected face
|
||||
* refactor thin fill to use outline and inside poly normal dist to self
|
||||
* check for support / brim intersections on first layer
|
||||
* determine start point from gcode preamble
|
||||
* fix wrong first point in general (all modes)
|
||||
* trim support offset from layer below
|
||||
* feather sharp tips by reducing extrusion in area of overlap
|
||||
* dual extruder support
|
||||
* add manual supports
|
||||
* fan / layer control * update forum
|
||||
* option to support interior bridges when 0% infill
|
||||
* fix multiple part layout export offset (resend position @ print time)
|
||||
|
||||
# Laser todo
|
||||
|
||||
* overcuts, radii for drag knives
|
||||
* sla :: svg modified from http://garyhodgson.github.io/slic3rsvgviewer/?file=examples/belt_pulley3.svg
|
||||
|
||||
# CAM todo
|
||||
|
||||
|
|
@ -57,29 +66,6 @@
|
|||
* linear x/y not obeying inset from pocket only
|
||||
* check normals for downward facing facets. mark top for slice skirt/pancake
|
||||
|
||||
# FDM todo
|
||||
|
||||
* trim support offset from layer below
|
||||
* feather sharp tips by reducing extrusion in area of overlap
|
||||
* use fill spacing for top raft fill spacing
|
||||
* fix thin fill (outside). compute before sparse as separate logic.
|
||||
* fix wrong first point in general (all modes)
|
||||
* add lay-flat auto-rotation or from selected face
|
||||
* add manual supports
|
||||
* determine start point from gcode preamble
|
||||
* check for support / brim intersections on first layer
|
||||
* fan / layer control * update forum
|
||||
* dual extruder support
|
||||
* option to support interior bridges when 0% infill
|
||||
* fix multiple part layout export offset (resend position @ print time)
|
||||
* add gyroid infill * https://en.wikipedia.org/wiki/Gyroid
|
||||
|
||||
# Laser todo
|
||||
|
||||
* interior poly offsets are in the wrong direction?
|
||||
* overcuts, radii for drag knives
|
||||
* sla :: svg modified from http://garyhodgson.github.io/slic3rsvgviewer/?file=examples/belt_pulley3.svg
|
||||
|
||||
# References
|
||||
|
||||
* shader examples to enable object-clipping
|
||||
|
|
|
|||
Loading…
Reference in a new issue