add flatten option to Array.append(). swap in new offset() method for expand() in rough offsetting. default disable depth first
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4 changed files with 24 additions and 13 deletions
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@ -693,10 +693,12 @@
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}
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// clone and flatten the shell with tops to offset array
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shell.clone(true).forEach(function(poly) { poly.setZ(slice.z).flattenTo(offset) });
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shell.clone(true).forEach(function(poly) {
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poly.setZ(slice.z).flattenTo(offset);
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});
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POLY.flatten(tops, offset, true);
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// only tab cut polys should be open
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// only tab cut polys should be open (happens later)
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offset.forEach(function(trace) {
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trace.setClosed();
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});
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@ -705,7 +707,12 @@
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offset = POLY.nest(offset);
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// inset offset array by 1/2 diameter then by tool overlap %
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POLY.expand(offset, - (diameter / 2 + stock), slice.z, outer, 0, -diameter * overlap);
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POLY.offset(offset, [-(diameter / 2 + stock), -diameter * overlap], {
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z: slice.z,
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count: 999,
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flat: true,
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outs: outer
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});
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if (!pocket) {
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// re-flatten offset polys
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@ -718,7 +725,7 @@
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// re-nest offset polys
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// outer = POLY.nest(offset);
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outer = offset;
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// more outer
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// add another wider pass to the cutout polygon(s)
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if (widecut) {
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POLY.expand(offset, diameter * overlap, slice.z, outer, 1);
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}
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