fix rendering performance stats in developer mode

This commit is contained in:
Stewart Allen 2025-12-25 20:00:27 -05:00
commit 1dbe7fe29b
6 changed files with 71 additions and 68 deletions

View file

@ -119,12 +119,13 @@ export function fdm_slice(settings, widget, onupdate, ondone) {
let render = settings.render !== false,
{ minions } = self.kiri_worker,
{ process, device, controller } = settings,
{ devel, assembly, threaded } = controller,
isBelt = device.bedBelt,
isBrick = controller.devel && process.sliceZInterleave,
isBrick = devel && process.sliceZInterleave,
isSynth = widget.track.synth,
isSupport = widget.track.support,
useAssembly = controller.assembly,
isConcurrent = controller.threaded && minions.concurrent,
useAssembly = assembly,
isConcurrent = threaded && minions.concurrent,
topLayers = process.sliceTopLayers || 0,
bottomLayers = process.sliceBottomLayers || 0,
vaseMode = process.sliceFillType === 'vase' && !isSynth,
@ -343,7 +344,7 @@ export function fdm_slice(settings, widget, onupdate, ondone) {
if (changes && !isSynth) {
healed = true;
slice.changes = changes;
if (self.debug) {
if (devel) {
console.log('slice healed', slice.index, slice.z, changes);
}
}