correct scale calculation
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1bd4964635
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2 changed files with 6 additions and 5 deletions
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@ -96,7 +96,6 @@ mesh.object = class MeshObject {
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}
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scale.set(...arguments);
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this.matrixChanged();
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let [ x, y, z ] = arguments;
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}
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rotate(x = 0, y = 0, z = 0) {
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