fix speed adjustment for segments touching belt when brim is off

This commit is contained in:
Stewart Allen 2021-04-06 13:11:35 -04:00
commit 1c1904ecaa

View file

@ -507,19 +507,17 @@
let params = getRangeParameters(settings, layer.layer || 0); let params = getRangeParameters(settings, layer.layer || 0);
let firstLayerBrim = params.firstLayerBrim; let firstLayerBrim = params.firstLayerBrim;
let firstLayerBrimTrig = params.firstLayerBrimTrig; let firstLayerBrimTrig = params.firstLayerBrimTrig;
if (!firstLayerBrim) {
continue;
}
let lastout, first = false; let lastout, first = false;
let minz = Infinity, maxy = -Infinity, minx = Infinity, maxx = -Infinity; let minz = Infinity, maxy = -Infinity, minx = Infinity, maxx = -Infinity;
let mins = Infinity; let mins = Infinity;
let miny = Infinity; let miny = Infinity;
for (let rec of layer) { for (let rec of layer) {
let point = rec.point; let point = rec.point;
let belty = rec.belty = -point.y + point.z * bfactor; let belty = rec.belty = -point.y + point.z * bfactor;
miny = Math.min(miny, belty); miny = Math.min(miny, belty);
if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) { if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) {
// apply base speed to segments touching belt
rec.speed = firstLayerRate; rec.speed = firstLayerRate;
rec.emit *= firstLayerMult; rec.emit *= firstLayerMult;
minx = Math.min(minx, point.x, lastout.point.x); minx = Math.min(minx, point.x, lastout.point.x);