fix speed adjustment for segments touching belt when brim is off
This commit is contained in:
parent
7ee743a1d3
commit
1c1904ecaa
1 changed files with 2 additions and 4 deletions
|
|
@ -507,19 +507,17 @@
|
||||||
let params = getRangeParameters(settings, layer.layer || 0);
|
let params = getRangeParameters(settings, layer.layer || 0);
|
||||||
let firstLayerBrim = params.firstLayerBrim;
|
let firstLayerBrim = params.firstLayerBrim;
|
||||||
let firstLayerBrimTrig = params.firstLayerBrimTrig;
|
let firstLayerBrimTrig = params.firstLayerBrimTrig;
|
||||||
if (!firstLayerBrim) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let lastout, first = false;
|
let lastout, first = false;
|
||||||
let minz = Infinity, maxy = -Infinity, minx = Infinity, maxx = -Infinity;
|
let minz = Infinity, maxy = -Infinity, minx = Infinity, maxx = -Infinity;
|
||||||
let mins = Infinity;
|
let mins = Infinity;
|
||||||
let miny = Infinity;
|
let miny = Infinity;
|
||||||
|
|
||||||
for (let rec of layer) {
|
for (let rec of layer) {
|
||||||
let point = rec.point;
|
let point = rec.point;
|
||||||
let belty = rec.belty = -point.y + point.z * bfactor;
|
let belty = rec.belty = -point.y + point.z * bfactor;
|
||||||
miny = Math.min(miny, belty);
|
miny = Math.min(miny, belty);
|
||||||
if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) {
|
if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) {
|
||||||
|
// apply base speed to segments touching belt
|
||||||
rec.speed = firstLayerRate;
|
rec.speed = firstLayerRate;
|
||||||
rec.emit *= firstLayerMult;
|
rec.emit *= firstLayerMult;
|
||||||
minx = Math.min(minx, point.x, lastout.point.x);
|
minx = Math.min(minx, point.x, lastout.point.x);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue