fix speed adjustment for segments touching belt when brim is off
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1 changed files with 2 additions and 4 deletions
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@ -507,19 +507,17 @@
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let params = getRangeParameters(settings, layer.layer || 0);
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let firstLayerBrim = params.firstLayerBrim;
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let firstLayerBrimTrig = params.firstLayerBrimTrig;
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if (!firstLayerBrim) {
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continue;
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}
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let lastout, first = false;
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let minz = Infinity, maxy = -Infinity, minx = Infinity, maxx = -Infinity;
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let mins = Infinity;
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let miny = Infinity;
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for (let rec of layer) {
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let point = rec.point;
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let belty = rec.belty = -point.y + point.z * bfactor;
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miny = Math.min(miny, belty);
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if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) {
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// apply base speed to segments touching belt
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rec.speed = firstLayerRate;
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rec.emit *= firstLayerMult;
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minx = Math.min(minx, point.x, lastout.point.x);
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