remove extra rotation in linear lathe passes
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fc4003e81a
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2 changed files with 3 additions and 3 deletions
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@ -497,7 +497,8 @@ kiri.load(() => {
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const md = Math.max(Math.abs(dx), Math.abs(dy), Math.abs(dz), dr);
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const st = Math.ceil(md / rezstep);
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const mx = dx / st, my = dy / st, mz = dz / st;
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const sd = Math.sqrt(mx*mx + my*my + mz*mz + dr*dr);
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// const sd = Math.sqrt(mx*mx + my*my + mz*mz + dr*dr);
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const sd = Math.sqrt(mx*mx + my*my + Math.min(1,mz*mz) + dr*dr);
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const moves = [];
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for (let i=0, x=lp.x, y=lp.y, z=lp.z; i<st; i++) {
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moves.push({x,y,z,a:lp.a,md:sd});
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@ -418,8 +418,7 @@ class Topo4 {
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recs.forEach((rec,i) => {
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const { degrees, heights } = rec;
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[...heights].group(3).forEach((a) => {
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// progress each path 360 degrees to prevent A rolling backwards
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paths[i].camLines[0].push( newPoint(a[0], a[1], a[2] + leave).setA(degrees + i * -360) );
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paths[i].camLines[0].push( newPoint(a[0], a[1], a[2] + leave).setA(degrees) );
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});
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if (i % 2 === 1) {
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paths[i].camLines[0].reverse();
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