remove largely duplicated mesh heal tool to focus on mesh editor version first
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7 changed files with 0 additions and 478 deletions
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@ -257,17 +257,6 @@ kiri.worker = {
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send.done(vertices);
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},
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heal(data, send) {
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let { vertices, refresh } = data;
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let mesh = new base.Mesh({vertices}).heal();
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if (mesh.newFaces || refresh) {
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vertices = mesh.unrolled().toFloat32();
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send.done({vertices}, [vertices]);
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} else {
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send.done({});
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}
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},
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snap(data, send) {
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current.snap = data;
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send.done();
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