Drop logarithmicDepthBuffer from WebGLRenderer init

Was causing WebGL context creation to fail on some software-rendering
(llvmpipe) setups.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
AI Assistant 2026-08-28 17:47:27 +10:00
commit 1ab61a3ff6

View file

@ -2063,8 +2063,9 @@ let Space = {
renderer = new WebGLRenderer({
antialias: antiAlias,
preserveDrawingBuffer: true,
logarithmicDepthBuffer: true
preserveDrawingBuffer: true
// logarithmicDepthBuffer omitted: fails WebGL context creation
// on some software-rendering (llvmpipe) setups
});
// THREE.ColorManagement.enabled = false;