Drop logarithmicDepthBuffer from WebGLRenderer init
Was causing WebGL context creation to fail on some software-rendering (llvmpipe) setups. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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1 changed files with 3 additions and 2 deletions
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@ -2063,8 +2063,9 @@ let Space = {
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renderer = new WebGLRenderer({
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antialias: antiAlias,
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preserveDrawingBuffer: true,
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logarithmicDepthBuffer: true
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preserveDrawingBuffer: true
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// logarithmicDepthBuffer omitted: fails WebGL context creation
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// on some software-rendering (llvmpipe) setups
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});
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// THREE.ColorManagement.enabled = false;
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