add class notes. check for gl lost context
This commit is contained in:
parent
1d47ec9473
commit
17b90c4059
4 changed files with 23 additions and 12 deletions
|
|
@ -2,6 +2,12 @@
|
|||
|
||||
"use strict";
|
||||
|
||||
/*
|
||||
* provides the `output` abstraction for turning poly lines (open and closed)
|
||||
* into primordial geometries (faces, lines, color ranges). used inside of
|
||||
* workers as part of slicing and preview output.
|
||||
*/
|
||||
|
||||
// dep: geo.base
|
||||
// dep: geo.polygon
|
||||
// dep: geo.polygons
|
||||
|
|
@ -407,18 +413,6 @@ function ProfiledContourGeometry(profileShape, contour, contourClosed) {
|
|||
index.push(p8, p7, p5);
|
||||
}
|
||||
|
||||
// unrolled / non-indexed geometry provides a cleaner look because vertex
|
||||
// shading of indexed geometries looks wrong. this takes longer to re-compute
|
||||
// so it should be produced unrolled above.
|
||||
//
|
||||
// let nufaces = new Float32Array(index.length * 3), ii = 0;
|
||||
// for (let i of index) {
|
||||
// nufaces[ii++] = faces[i*3];
|
||||
// nufaces[ii++] = faces[i*3+1];
|
||||
// nufaces[ii++] = faces[i*3+2];
|
||||
// }
|
||||
// return { index:[], faces: nufaces };
|
||||
|
||||
return {index, faces};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,11 @@
|
|||
|
||||
"use strict";
|
||||
|
||||
/*
|
||||
* uses `layers.js` to convert paths (usually preview) into primordial geometries.
|
||||
* the input is based on an array (layers) of arrays containing `Output` objects
|
||||
*/
|
||||
|
||||
// dep: geo.base
|
||||
// dep: geo.point
|
||||
// dep: geo.polygon
|
||||
|
|
|
|||
|
|
@ -6,6 +6,9 @@ gapp.register("kiri.stack", [], (root, exports) => {
|
|||
|
||||
const { kiri } = root;
|
||||
|
||||
/*
|
||||
* converts `layers.js` output data structures into three.js meshes for display
|
||||
*/
|
||||
class Stack {
|
||||
constructor(view, freeMem, shiny) {
|
||||
this._view = view;
|
||||
|
|
|
|||
|
|
@ -403,6 +403,15 @@ gapp.register("moto.space", [], (root, exports) => {
|
|||
canvas.width = w * scale;
|
||||
canvas.height = h * scale;
|
||||
|
||||
canvas.addEventListener("webglcontextlost", event => {
|
||||
console.log('WEB GL CONTEXT LOST');
|
||||
event.preventDefault();
|
||||
}, false);
|
||||
|
||||
canvas.addEventListener("webglcontextrestored", event => {
|
||||
console.log('WEB GL CONTEXT RESTORED');
|
||||
}, false);
|
||||
|
||||
try {
|
||||
context.scale(scale, scale);
|
||||
} catch (e) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue