checkpoint gear generation work
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2ad15baa39
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6 changed files with 99 additions and 27 deletions
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@ -109,6 +109,25 @@ function sqr(v) {
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return v * v
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}
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// radians rotatition around origin
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function rotate(x,y,radians) {
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return [
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x * Math.cos(radians) - y * Math.sin(radians),
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y * Math.cos(radians) + x * Math.sin(radians)
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];
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}
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const deg2rad = (Math.PI / 180);
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const rad2deg = (180 / Math.PI);
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function toRadians(degrees) {
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return degrees * deg2rad;
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}
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function toDegrees(radians) {
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return radians * rad2deg;
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}
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/**
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* return distance between two points
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*/
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@ -576,6 +595,7 @@ base.util = {
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pwait,
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ptimer,
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flatten,
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rotate,
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dist2D,
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distSq,
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distSqv2,
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@ -587,6 +607,8 @@ base.util = {
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offsetPrecision,
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circleCenter,
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numOrDefault,
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toRadians,
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toDegrees,
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thetaDiff,
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intersect,
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inRange,
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@ -551,6 +551,13 @@ class Point {
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this.z += delta.z;
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return this;
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}
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// radians rotatition in XY around origin
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rotate(angle) {
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const { x, y } = this;
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this.x = x * Math.cos(angle) - y * Math.sin(angle);
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this.y = y * Math.cos(angle) + x * Math.sin(angle);
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}
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}
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function dot(u, v) {
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@ -1094,6 +1094,7 @@ class Polygon {
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} else if (this.isClockwise() !== poly.isClockwise()) {
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this.reverse();
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}
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return this;
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}
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/**
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@ -1105,6 +1106,7 @@ class Polygon {
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} else if (this.isClockwise() === poly.isClockwise()) {
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this.reverse();
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}
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return this;
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}
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/**
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@ -321,12 +321,14 @@ let add = {
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},
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gear(opt = {}) {
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function gengear(teeth, module, angle) {
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function gengear(teeth, module, angle, twist, shaft) {
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api.modal.hide();
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worker.model_gen_gear({
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teeth: parseInt(teeth),
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module: parseFloat(module),
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angle: parseFloat(angle)
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angle: parseFloat(angle),
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twist: parseFloat(twist),
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shaft: parseFloat(shaft),
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}).then(gear => {
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const nmdl = new mesh.model({ file: "gear", mesh: gear.toFloat32() });
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const ngrp = group.new([ nmdl ]);
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@ -342,11 +344,17 @@ let add = {
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h.input({ value: opt.module || 3, size: 5, id: "gmodule" }),
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h.label('pressure angle'),
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h.input({ value: opt.angle || 20, size: 5, id: "gangle" }),
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h.label('twist angle'),
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h.input({ value: opt.twist || 0, size: 5, id: "gtwist" }),
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h.label('shaft diameter'),
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h.input({ value: opt.shaft || 10, size: 5, id: "gshaft" }),
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h.button({ _: "create", onclick() {
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gengear(
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api.modal.bound.gteeth.value,
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api.modal.bound.gmodule.value,
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api.modal.bound.gangle.value,
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api.modal.bound.gtwist.value,
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api.modal.bound.gshaft.value,
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)
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} })
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]) ]
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@ -738,6 +738,8 @@ mesh.tool = class MeshTool {
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return out;
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}
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// returns points array for a polygon
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// extrusion and twist is handled in work.js
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generateGear(numTeeth, module, pressureAngle) {
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// Adapted from: Public Domain Parametric Involute Spur Gear by Leemon Baird, 2011, Leemon@Leemon.com http://www.thingiverse.com/thing:5505
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// see also http://grabcad.com/questions/tutorial-how-to-model-involute-gears-in-solidworks-and-show-design-intent
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@ -759,6 +761,15 @@ mesh.tool = class MeshTool {
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// radius a fraction f up the curved side of the tooth
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function q7(f, r, b, r2, t, s) { return q6(b, s, t, (1 - f) * Math.max(b, r) + f * r2); }
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function qf(steps, r, b, r2, t, s) {
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let res = [];
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let step = 1/steps;
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for (let f=0; f <= 1; f += step) {
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res.push(q7(f, r, b, r2, t, s));
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}
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return res;
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}
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// rotate an array of 2d points
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function rotate(points_array, angle) {
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let answer = [];
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@ -780,32 +791,31 @@ mesh.tool = class MeshTool {
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let r = p - (c - p) - clearance; // radius of root circle
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let t = mm_per_tooth / 2 - backlash / 2; // tooth thickness at pitch circle
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let k = -iang(b, p) - t / 2 / p; // angle where involute meets base circle on side of tooth
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let points = [ // [x,y] points for a single gear tooth
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polar(r, -pi / number_of_teeth),
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polar(r, r < b ? k : -pi / number_of_teeth),
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...qf(10, r, b, c, k, 1),
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...qf(10, r, b, c, k, -1).reverse(),
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polar(r, r < b ? -k : pi / number_of_teeth),
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// polar(r, 3.142 / number_of_teeth)
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];
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// here is the magic - a set of [x,y] points to create a single gear tooth
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let points = [polar(r, -3.142 / number_of_teeth), polar(r, r < b ? k : -pi / number_of_teeth),
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q7(0 / 5, r, b, c, k, 1), q7(1 / 5, r, b, c, k, 1), q7(2 / 5, r, b, c, k, 1), q7(3 / 5, r, b, c, k, 1), q7(4 / 5, r, b, c, k, 1), q7(5 / 5, r, b, c, k, 1),
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q7(5 / 5, r, b, c, k, -1), q7(4 / 5, r, b, c, k, -1), q7(3 / 5, r, b, c, k, -1), q7(2 / 5, r, b, c, k, -1), q7(1 / 5, r, b, c, k, -1), q7(0 / 5, r, b, c, k, -1),
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polar(r, r < b ? -k : pi / number_of_teeth), polar(r, 3.142 / number_of_teeth)];
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let answer = [];
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// create every gear tooth by rotating the first tooth
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let gear = [];
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// create all gear teeth by rotating the first tooth
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for (var i = 0; i < number_of_teeth; i++) {
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answer = answer.concat(rotate(points, -i * 2 * pi / number_of_teeth));
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gear.appendAll(rotate(points, -i * 2 * pi / number_of_teeth));
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}
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return answer; // returns an array of [x,y] points
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return gear; // returns an array of [x,y] points
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}
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// gear parameter setup
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// number_of_teeth = numTeeth; // number of teeth (typically the only parameter to change)
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// note: rest of parameters must be unchanged if you want gears to fit.
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let mm_per_tooth = 9 * module * pi; // pixel size of one gear tooth (even though it says millimeters, it's pixels) must be same for two gears to fit each other
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// let pressure_angle = pressureAngle; // in degrees, determines gear shape, range is 10 to 40 degrees, most common is 20 degrees
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let clearance = 4; // freedom between two gear centers
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let backlash = 4; // freedom between two gear contact points
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let axle_radius = 20; // center hole radius in pixels
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let pressure_angle = degrees_to_radians(pressureAngle); // convet degrees to radians
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let mm_per_tooth = 2 * module * pi; // mm size of one gear tooth
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let clearance = 0; // freedom between two gear centers
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let backlash = 0; // freedom between two gear contact points
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let pressure_angle = degrees_to_radians(pressureAngle);
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console.log({ mm_per_tooth });
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return build_gear(numTeeth);
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}
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@ -401,11 +401,34 @@ let model = {
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},
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gen_gear(data, send) {
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const { teeth, module, angle, z } = data;
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let points = new mesh.tool().generateGear(teeth, module, angle);
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let verts = points.map(v => [...v, 0]).flat();
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let poly = newPolygon().addVerts(verts).extrude(z || 10);
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send.done(poly);
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const { teeth, module, angle, twist, shaft, z } = data;
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let points = new mesh.tool()
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.generateGear(teeth, module, angle)
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.map(v => [...v, 0]).flat();
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let poly = newPolygon().addVerts(points);
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if (shaft) {
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poly.addInner(
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newPolygon().centerCircle({
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x:0, y:0, z:0
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}, shaft, Math.min(20+shaft,100))
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);
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}
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let verts = poly.extrude(z || 15);
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if (twist) {
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let rad = base.util.toRadians(twist);
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for (let i=0; i<verts.length; i += 3) {
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if (Math.abs(verts[i+2]) < 0.001) {
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let [x, y] = base.util.rotate(
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verts[i],
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verts[i+1],
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rad
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);
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verts[i] = x;
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verts[i+1] = y;
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}
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}
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}
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send.done(verts);
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}
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};
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