use bounds caching to speed up rotate & scale operations
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6ca6479c58
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155d01db5b
1 changed files with 14 additions and 3 deletions
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@ -298,6 +298,7 @@ let api = mesh.api = {
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};
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let deferFn = [];
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let boundsCache = {};
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let util = mesh.util = {
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@ -381,9 +382,19 @@ let util = mesh.util = {
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if (geometry) {
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let matrix = object.matrixWorld;
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let position = geometry.attributes.position.clone();
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position.applyMatrix4(new THREE.Matrix4().extractRotation(matrix));
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let bounds = new THREE.Box3().setFromBufferAttribute(position);
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let bkey = [matrix.elements.map(v => v.round(5))].join(',')
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let cached = boundsCache[object.id];
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let bounds;
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if (!cached || cached.bkey !== bkey) {
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let position = geometry.attributes.position.clone();
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position.applyMatrix4(new THREE.Matrix4().extractRotation(matrix));
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bounds = new THREE.Box3().setFromBufferAttribute(position);
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cached = boundsCache[object.id] = {
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bkey,
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bounds
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};
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}
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bounds = cached.bounds.clone();
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let bt = new THREE.Box3().copy(bounds);
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let m4 = new THREE.Matrix4();
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m4.setPosition(new THREE.Vector3().setFromMatrixPosition(object.matrixWorld));
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