update to latest raster code
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4262ca8a52
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0fa2843fbf
5 changed files with 69 additions and 49 deletions
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@ -108,11 +108,15 @@ export class Topo {
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}
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if (webGPU) {
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console.log({ tool });
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// invert tool Z offset for gpu code
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let gputool = toolOffset.slice();
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for (let i=0; i<gputool.length; i+= 3) {
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gputool[i+2] *= -1;
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let toolBounds = new THREE.Box3();
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let toolPos = tool.profile.slice();
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for (let i=0; i<toolPos.length; i+= 3) {
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toolPos[i+2] *= -1;
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toolBounds.expandByPoint({ x: toolPos[i], y: toolPos[i+1], z: toolPos[i+2] });
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}
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let toolData = { positions: toolPos, bounds: toolBounds };
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const vertices = widget.getGeoVertices({ unroll: true, translate: true });
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const wbounds = widget.getBoundingBox();
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@ -131,24 +135,25 @@ export class Topo {
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console.timeEnd('swap XY vertices');
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}
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let gpu = await self.get_raster_gpu();
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let gpu = await self.get_raster_gpu({
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mode: "planar",
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resolution
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});
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let xStep = density;
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let yStep = Math.round(toolStep / resolution);
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let epsilon = 10e-5;
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let terrain = await gpu.rasterizeMesh(vertices, resolution, 0, wbounds);
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let { positions } = terrain;
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let output = await gpu.generatePlanarToolpath(
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positions,
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gputool,
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let terrainData = await gpu.rasterizeModel({
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triangles: vertices,
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boundsOverride: wbounds
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});
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let output = await gpu.generateToolpaths({
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terrainData,
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toolData,
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xStep,
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yStep,
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zBottom - 1,
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resolution,
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{
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terrainBounds: wbounds,
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onProgress(pct) { console.log({ pct }); onupdate(pct/100, 100) }
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}
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);
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zFloor: zBottom - 1,
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onProgress(pct) { console.log({ pct }); onupdate(pct/100, 100) }
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});
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let { numScanlines, pointsPerLine, pathData } = output;
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let xmult = xStep * resolution;
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let ymult = yStep * resolution;
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@ -163,10 +163,13 @@ export class Topo {
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const { angle, linear, offStart, offEnd, resolution, tool, unit, vertices, zBottom } = this;
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// invert tool Z offset for gpu code
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let gputool = tool.slice();
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for (let i=0; i<gputool.length; i+= 3) {
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gputool[i+2] *= -1;
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let toolBounds = new THREE.Box3();
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let toolPos = tool.slice();
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for (let i=0; i<toolPos.length; i+= 3) {
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toolPos[i+2] *= -1;
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toolBounds.expandByPoint({ x: toolPos[i], y: toolPos[i+1], z: toolPos[i+2] });
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}
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let toolData = { positions: toolPos, bounds: toolBounds };
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console.time('swap XZ vertices');
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// swap XZ vertices for gpu code
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@ -176,30 +179,40 @@ export class Topo {
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vertices[i+0] = tmp;
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}
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console.timeEnd('swap XZ vertices');
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// let bbox = new THREE.Box3().setFromArray(vertices);
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// console.log({ bbox, bounds });
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let gpu = await self.get_raster_gpu();
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let tickperstep = Math.round(this.step / resolution);
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let bounds = this.bounds.clone();
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bounds.min.x += offStart * unit;
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bounds.max.x -= offEnd * unit;
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let output = await gpu.generateRadialToolpath(
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vertices,
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gputool,
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angle,
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tickperstep,
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zBottom,
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let gpu = await self.get_raster_gpu({
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mode: "radial",
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resolution,
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bounds,
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{ onProgress(pct) { onupdate(pct/100) } }
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);
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rotationStep: angle
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});
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let tickperstep = Math.round(this.step / resolution);
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let boundsOverride = this.bounds.clone();
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boundsOverride.min.x += offStart * unit;
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boundsOverride.max.x -= offEnd * unit;
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let terrainData = await gpu.rasterizeModel({
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triangles: vertices,
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boundsOverride
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});
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console.log({ terrainData });
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let output = await gpu.generateToolpaths({
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terrainData,
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toolData,
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xStep: 1,
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yStep: this.step,
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zFloor: zBottom,
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onProgress(pct) { onupdate(pct/100) }
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});
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console.log({ output });
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let { numRotations, pointsPerLine, pathData } = output;
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let degPerRow = 360 / numRotations;
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let { numScanlines, pointsPerLine, pathData } = output;
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let degPerRow = 360 / numScanlines;
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let slices = this.gpu_slices = [];
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let xmult = tickperstep * resolution;
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let xoff = bounds.min.x;
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let xoff = toolData.bounds.min.x;
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let rows = [];
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for (let i=0; i<numRotations; i++) {
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for (let i=0; i<numScanlines; i++) {
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let lineData = pathData.slice(i * pointsPerLine, i * pointsPerLine + pointsPerLine);
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let points = Array.from(lineData).map((v,j) => newPoint(j * xmult + xoff, 0, v).setA(-i * degPerRow));
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rows.push(points);
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