fix dogbones in trace
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3 changed files with 5 additions and 2 deletions
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@ -3,10 +3,11 @@
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"use strict";
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import { base, config, earcut, util } from './base.js';
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import { calc_normal, calc_vertex, paths } from './paths.js';
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import { ClipperLib } from '../ext/clip2.esm.js';
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import { newBounds } from './bounds.js';
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import { calc_normal, calc_vertex, paths } from './paths.js';
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import { newPoint, pointFromClipper } from './point.js';
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import { newSlopeFromAngle } from './slope.js';
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import { polygons as POLY } from './polygons.js';
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const { Vector3 } = THREE;
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