add another raft layer
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3 changed files with 5 additions and 9 deletions
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notes.md
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notes.md
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@ -59,23 +59,20 @@
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# FDM todo
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* preview doesn't show proper z offsets
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* trim support offset from layer below
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* add support gap layers (defaults to 1)
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* use fill spacing for top raft fill spacing
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* add first layer raft offset (addition)
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* fix thin fill (outside). compute before sparse as separate logic.
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* add pause at specified layers
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* fix slow seek to first point (raft) and wrong first point in general (all modes)
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* add lay-flat auto-rotation or from selected face
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* add manual supports
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* determine start point from gcode preamble
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* add rafts, manual supports
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* check for support / brim intersections on first layer
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* solid fill every other line, two passes. minimize heat/sag. better fill between
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* add dashed poly output on first connected brim (when offset === 0)
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* fan / layer control * update forum
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* add skirt to raft option as a simpler way to do rafts
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* dual extruder support
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* add TAZ profile from https://code.alephobjects.com/diffusion/P/browse/master/cura/TAZ_flexy_dually_v2/PLA-PVA-support_medium-quality_TAZ_FlexyDually-v2_0.6noz_cura.ini
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* add min layer time (slowdown or cool-off wait)
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* option to support interior bridges when 0% infill
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* fix multiple part layout export offset (resend position @ print time)
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@ -87,7 +84,6 @@
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* overcuts, radii for drag knives
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* sla :: svg modified from http://garyhodgson.github.io/slic3rsvgviewer/?file=examples/belt_pulley3.svg
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# References
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* shader examples to enable object-clipping
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