remove rebuild and other unused code
This commit is contained in:
parent
b6097be0e2
commit
0b28616bfd
4 changed files with 28 additions and 140 deletions
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@ -1190,10 +1190,6 @@ const tool = {
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log('cleaning complete').unpin();
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util.defer(selection.update);
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});
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},
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rebuild(models) {
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Promise.all(fallback(models).map(m => m.rebuild()));
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}
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};
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@ -484,8 +484,6 @@ function ui_build() {
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div({ class: "menu-items" }, [
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menu_item('Flip Normals', tool.invert),
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menu_item('Analyze', tool.analyze),
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// div({ _: 'Patch', onclick: tool.repair }),
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// div({ _: 'rebuild', onclick: tool.rebuild }),
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menu_item('Clean', tool.clean),
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])
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]),
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@ -132,6 +132,14 @@ mesh.model = class MeshModel extends mesh.object {
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return this.bounds.translate(this.position());
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}
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get world_positions() {
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let pos = this.position();
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return this.geometry
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.clone()
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.translate(pos.x,pos.y,pos.z)
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.attributes.position.array;
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}
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get matrix() {
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return this.mesh.matrixWorld.elements;
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}
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@ -225,9 +233,7 @@ mesh.model = class MeshModel extends mesh.object {
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this.log('model-recenter');
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let pos = this.position();
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let { mid } = this.bounds;
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// let moveTo = mid.clone().add(pos);
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this.translate(-mid.x, -mid.y, -mid.z);
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// this.position(moveTo.x, moveTo.y, moveTo.z);
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this.position(mid.x + pos.x, mid.y + pos.y, mid.z + pos.z);
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return this;
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}
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@ -239,7 +245,7 @@ mesh.model = class MeshModel extends mesh.object {
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this.log('model-centerto', to);
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let pos = this.position();
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let { mid } = this.bounds;
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let abs = this.world_bounds.mid;//mid.clone().add(pos);
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let abs = this.world_bounds.mid;
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this.translate(
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-mid.x + (abs.x - to.x),
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-mid.y + (abs.y - to.y),
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@ -293,32 +299,6 @@ mesh.model = class MeshModel extends mesh.object {
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return model;
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}
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rebuild(opt = {}) {
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if (this.lines) {
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space.scene.remove(this.lines);
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this.lines = undefined;
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}
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if (opt.clean) {
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return;
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}
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worker.model_rebuild({
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matrix: this.matrix,
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id: this.id
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}).then(data => {
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let { lines } = data;
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if (lines) {
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let points = [];
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for (let i=0; i<lines.length;) {
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points.push(new THREE.Vector3(lines[i++], lines[i++], lines[i++]));
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}
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let material = new THREE.LineBasicMaterial( { color: 0xdddddd } );
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let geometry = new THREE.BufferGeometry().setFromPoints(points);
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let segments = this.lines = new THREE.LineSegments(geometry, material);
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space.scene.add(segments);
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}
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});
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}
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load(vertices) {
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this.log('load');
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let geo = new BufferGeometry();
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@ -575,26 +555,22 @@ mesh.model = class MeshModel extends mesh.object {
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split(plane) {
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// extract axes from plane and split when present (only z for now)
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let { z } = plane;
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let m4 = this.mesh.matrix;
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return new Promise((resolve,reject) => {
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let { id, matrix } = this;
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worker.model_split({id, matrix, z}).then(data => {
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worker.model_split({ pos: this.world_positions, z }).then(data => {
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let { o1, o2 } = data;
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let model;
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// new model becomes top
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if (o1.length)
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this.group.add(new mesh.model({
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file: `${this.file}-top`,
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mesh: o1
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}).reCenter());
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if (o2.length)
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this.group.add(model = new mesh.model({
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file: `${this.file}`,
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file: `${this.file}-bot`,
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mesh: o2
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}).applyMatrix4(m4));
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if (o1.length) {
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// o1 becomes bottom
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this.reload(o1);
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resolve(model);
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} else {
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this.remove();
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resolve(model);
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}
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}).reCenter());
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this.remove();
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resolve(this.group);
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});
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});
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}
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@ -628,7 +604,6 @@ mesh.model = class MeshModel extends mesh.object {
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// clear face selections (since they've been deleted);
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this.sel.faces = [];
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this.updateSelections();
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this.rebuild({ clean: true });
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}
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deleteSelections(mode) {
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@ -742,7 +717,7 @@ mesh.model = class MeshModel extends mesh.object {
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}, 150);
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// let mark = Date.now();
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worker.model_select({
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id: this.id, x, y:-z, z:y, a, b, c, matrix: this.matrix, surface
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id: this.id, x, y:-z, z:y, a, b, c, surface
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}).then(data => {
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// mesh.api.log.emit(`... data time = ${Date.now() - mark}`); mark = Date.now();
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if (timer) {
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@ -110,34 +110,6 @@ let model = {
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});
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},
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// return new vertices in world coordinates
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duplicate(data) {
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let { id, matrix, opt } = data;
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let array = translate_encode(id, matrix);
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if (opt.mirror) {
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array = array.slice();
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// find max z and invert z
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let maxz = -Infinity;
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for (let i=2, l=array.length; i<l; i += 3) {
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maxz = Math.max(maxz, array[i]);
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array[i] = -array[i];
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}
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for (let i=0, l=array.length; i<l; i += 9) {
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// swap first two vertices in face to invert normals
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let v1 = array.slice(i, i+3);
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for (let j=0; j<3; j++) {
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array[i+j] = array[i+j+3];
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array[i+j+3] = v1[j];
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}
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// move part up by maxz to compensate for z inversion
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array[i+2] += maxz;
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array[i+5] += maxz;
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array[i+8] += maxz;
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}
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}
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return array;
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},
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// merge several model vertices into a single array
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merge(recs) {
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let arrays = recs.map(rec => translate_encode(rec.id, rec.matrix));
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@ -189,11 +161,9 @@ let model = {
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// split a model along an axis at a given point
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// return two arrays of vertices for each resulting object
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split(data) {
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let { id, matrix, z } = data;
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let { pos, z } = data;
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let o1 = []; // new bottom
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let o2 = []; // new top
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let pos = translate_encode(id, matrix);
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let split = [];
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let on = [];
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let over = [];
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let under = [];
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@ -276,13 +246,13 @@ let model = {
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}
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on.length = over.length = under.length = 0;
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}
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let mi4 = core_matrix.clone().multiply(new Matrix4().fromArray(matrix)).invert();
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let b1 = new BufferAttribute(o1.toFloat32(), 3);
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let b2 = new BufferAttribute(o2.toFloat32(), 3);
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o1 = b1.applyMatrix4(mi4).array;
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o2 = b2.applyMatrix4(mi4).array;
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// let mi4 = core_matrix.clone().multiply(new Matrix4().fromArray(matrix)).invert();
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// let b1 = new BufferAttribute(o1.toFloat32(), 3);
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// let b2 = new BufferAttribute(o2.toFloat32(), 3);
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// o1 = b1.applyMatrix4(mi4).array;
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// o2 = b2.applyMatrix4(mi4).array;
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console.log({ edges, split_face: sliceConnect(edges, z), o1, o2 });
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return { o1, o2 };
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return { o1: o1.toFloat32(), o2: o2.toFloat32() };
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},
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analyze(data) {
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@ -316,13 +286,8 @@ let model = {
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// given model and point, locate matching vertices, lines, and faces
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select(data) {
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let { id, x, y, z, a, b, c, matrix, surface } = data;
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let { id, x, y, z, a, b, c, surface } = data;
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let { radians, radius, filterZ } = surface;
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// translate point into mesh matrix space
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let v3 = new Vector3(x,y,z).applyMatrix4(
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core_matrix.clone().multiply(new Matrix4().fromArray(matrix)).invert()
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);
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x = v3.x; y = v3.y; z = v3.z;
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const rec = cache[id];
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const arr = rec.geo.attributes.position.array;
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// distance tolerance for click to vertex (rough distance)
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@ -368,52 +333,6 @@ let model = {
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return { faces, edges, verts, point };
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},
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rebuild(data, send) {
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let { id, matrix } = data;
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log(`${id} | rebuilding...`);
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let points = translate_encode(id, matrix);
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log(`${id} | ${points.length} points`);
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send.async();
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let layers = [];
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base.slice(points, {
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autoDim: true,
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flat: true,
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both: true,
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debug: true,
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minstep: 0.25,
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}).then(output => {
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let { points, slices } = output;
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log(`${id} | ${slices.length} slices Z`);
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for (let slice of slices) {
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for (let line of slice.lines) {
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layers.appendAll(util.extract(line.p1));
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layers.appendAll(util.extract(line.p2));
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}
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}
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for (let p of points) p.swapXZ();
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return base.slice(points, {
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autoDim: true,
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both: true,
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debug: true,
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minstep: 0.25,
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}).then(output => {
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let { points, slices } = output;
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log(`${id} | ${slices.length} slices X`);
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for (let slice of slices) {
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for (let line of slice.lines) {
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if (!line.p1.swapped) { line.p1.swapXZ().swapped = true }
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if (!line.p2.swapped) { line.p2.swapXZ().swapped = true }
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layers.appendAll(util.extract(line.p1));
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layers.appendAll(util.extract(line.p2));
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}
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}
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});
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}).finally(() => {
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log(`${id} | rebuild complete`);
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send.done({ lines: layers });
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});;
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},
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gen_gear(data, send) {
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const { teeth, module, angle, twist, shaft, offset, height, chamfer } = data;
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const { gear, pitch } = new mesh.tool().generateGear(teeth, module, angle, offset);
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