add option to load normals with model
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parent
4916a055eb
commit
098fd9bb7e
4 changed files with 11 additions and 18 deletions
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@ -203,16 +203,10 @@ function space_init(data) {
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moto.client.fn.model_heal(m.id)
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.then(data => {
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if (data) {
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// api.group.new([new mesh.model({
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// file: 'healed',
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// mesh: data.vertices.toFloat32(),
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// // mesh: Float32Array.from([...data.v]),
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// // index: Uint32Array.from([...data.f])
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// })]);
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m.reload(
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Float32Array.from(data.vertices),
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// Float32Array.from([...data.v]),
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// Uint32Array.from([...data.f])
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data.vertices,
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data.indices,
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data.normals
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);
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}
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});
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@ -329,6 +329,7 @@ let util = mesh.util = {
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// bounding box workaround adapted from:
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// https://discourse.threejs.org/t/bounding-box-bigger-than-concave-object-extrudegeometry/26073/2
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// https://discourse.threejs.org/t/invalid-bounds-generated-for-some-orientations/33205
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box3expand(box3, object) {
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let geometry = object.geometry;
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object.updateWorldMatrix(geometry ? true : false, false);
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@ -49,7 +49,7 @@ let materials = mesh.material = {
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mesh.model = class MeshModel extends mesh.object {
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constructor(data, id) {
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super(id);
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let { file, mesh, index, vertices, indices } = data;
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let { file, mesh, vertices, indices, normals } = data;
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if (!mesh) {
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dbug.error(`'${file}' missing mesh data`);
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@ -62,7 +62,7 @@ mesh.model = class MeshModel extends mesh.object {
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if (dot > 0) file = text.substring(0, dot);
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this.file = file || 'unnamed';
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this.load(mesh || vertices, index || indices);
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this.load(mesh || vertices, indices, normals);
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// persist in db so it can be restored on page load
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mapp.db.space.put(this.id, { file, mesh });
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@ -89,11 +89,11 @@ mesh.model = class MeshModel extends mesh.object {
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});
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}
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load(vertices, indices) {
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load(vertices, indices, normals) {
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let geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
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if (indices) geo.setIndex(new THREE.BufferAttribute(indices, 1));
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geo.computeVertexNormals();
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if (!normals) geo.computeVertexNormals();
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let meh = this.mesh = new THREE.Mesh(geo, materials.unselected);
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meh.receiveShadow = true;
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meh.castShadow = true;
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@ -104,14 +104,14 @@ mesh.model = class MeshModel extends mesh.object {
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worker.model_load({id: this.id, name: this.file, vertices, indices});
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}
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reload(vertices, indices) {
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reload(vertices, indices, normals) {
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this.wireframe(false);
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let geo = this.mesh.geometry;
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geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
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geo.setAttribute('normal', undefined);
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if (indices) geo.setIndex(new THREE.BufferAttribute(indices, 1));
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geo.attributes.position.needsUpdate = true;
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geo.computeVertexNormals();
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if (!normals) geo.computeVertexNormals();
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// sync data to worker
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worker.model_load({id: this.id, name: this.name, vertices, indices});
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}
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@ -59,9 +59,7 @@ let model = {
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dbug.log('...healed');
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dbug.log(tool);
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return true || tool.newFaces ? {
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vertices: tool.unrolled(),
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// v: tool.vertices,
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// f: tool.faces.map(f => f/3)
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vertices: tool.unrolled().toFloat32(),
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} : 0;
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}
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};
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