update to latest manifold api

This commit is contained in:
Stewart Allen 2022-11-11 10:12:32 -05:00
commit 0983acd50b
4 changed files with 40 additions and 153 deletions

View file

@ -29,12 +29,12 @@ const CSG = {
moduleOp(name, op) {
mesh.log(`${name} ${arguments.length} meshes`);
const args = [...arguments].slice(2).map(a => new Module.Manifold(a));
const args = [...arguments].slice(2).map(a => new Instance.Manifold(a));
if (args.length < 2) {
throw "missing one or more meshes";
}
const result = Module[op](...args);
const output = result.getMesh({ normal: () => undefined });
const result = Instance[op](...args);
const output = result.getMesh();
const errors = [ ...args, result ].map(m => m.status().value);
for (let m of [ ...args, result ]) {
m.delete();
@ -46,33 +46,14 @@ const CSG = {
},
toPositionArray(mesh) {
const { vertPos, triVerts, vertex, index } = mesh;
if (vertex && index) {
const vertices = new Float32Array(index.length * 3);
for (let p=0, i=0, l=index.length; i<l; i++) {
let vi = index[i] * 3;
vertices[p++] = vertex[vi++];
vertices[p++] = vertex[vi++];
vertices[p++] = vertex[vi++];
}
return vertices;
}
let { vertPos, triVerts } = mesh;
if (vertPos && triVerts) {
const vertices = new Float32Array(triVerts.length * 9);
for (let i = 0, t = 0, l = triVerts.length; t < l; t++) {
let tri = triVerts[t];
let vert = vertPos[tri[0]]; // X
vertices[i++] = vert[0];
vertices[i++] = vert[1];
vertices[i++] = vert[2];
vert = vertPos[tri[1]]; // Y
vertices[i++] = vert[0];
vertices[i++] = vert[1];
vertices[i++] = vert[2];
vert = vertPos[tri[2]]; // Z
vertices[i++] = vert[0];
vertices[i++] = vert[1];
vertices[i++] = vert[2];
const vertices = new Float32Array(triVerts.length * 3);
for (let p=0, i=0, l=triVerts.length; i<l; i++) {
let vi = triVerts[i] * 3;
vertices[p++] = vertPos[vi++];
vertices[p++] = vertPos[vi++];
vertices[p++] = vertPos[vi++];
}
return vertices;
}
@ -81,22 +62,10 @@ const CSG = {
fromPositionArray(pos) {
const { index, vertices } = indexVertices(pos);
const mesh = {
vertPos: new Module.Vector_vec3(),
triVerts: new Module.Vector_ivec3(),
vertNormal: new Module.Vector_vec3(),
halfedgeTangent: new Module.Vector_vec4()
};
for (let i = 0, l = vertices.length; i < l; ) {
mesh.vertPos.push_back({
x: vertices[i++],
y: vertices[i++],
z: vertices[i++]
});
}
for (let i = 0, l = index.length; i < l; ) {
mesh.triVerts.push_back([ index[i++], index[i++], index[i++] ]);
}
let mesh = new Instance.Mesh({
vertPos: vertices.toFloat32(),
triVerts: index.toUint32()
});
return mesh;
}
@ -130,98 +99,12 @@ function indexVertices(pos) {
return { index, vertices };
}
function pos2mesh(pos) {
}
Module.onRuntimeInitialized = () => {
let Instance;
Module().then(Module => {
Module.setup();
const tests = false;
const mesh_perf = false;
const ball_torture = false;
if (tests) {
console.log('running Manifold tests');
let c = Module.cube([1,1,1], true);
console.log({
c,
cm: c.getMesh(),
cmd: c.getMesh({ normal: () => undefined }),
cmdn: c.getMesh({})
});
if (mesh_perf) {
console.log('running Manifold getMesh() benchmark');
let l = 1000;
let s = Module.sphere(10, 100);
let sm = s.getMesh();
let smd = s.getMesh({});
console.log({
s,
sm,
smd,
});
console.time('getMesh');
for (let i=0; i<l; i++) s.getMesh();
console.timeEnd('getMesh');
console.time(`getMeshDirect`);
for (let i=0; i<l; i++) s.getMesh({ normal: () => undefined });
console.timeEnd(`getMeshDirect`);
console.time(`getMeshDirect`);
for (let i=0; i<l; i++) s.getMesh({});
console.timeEnd(`getMeshDirect`);
}
if (ball_torture) {
console.log('running Manifold ball torture test');
console.time('ball test');
let iter = 1; // increases final complexity (cpu + mem)
let maxBatch = 10; // increases memory pressure
let sphereDetail = 64; // higher # speeds up progression of complexity
let ball = Module.sphere(24, sphereDetail);
let box = Module.cube([500, 500, 100], true);
let deg2rad = Math.PI / 180;
let z = 50;
let rad = 250;
let last = Date.now();
let batch = 0;
for (let i=0; i<360*iter; i++) {
let x = Math.cos(deg2rad * i) * rad;
let y = Math.sin(deg2rad * i) * rad;
let ball2 = ball.translate(x, y, z);
let box2 = box.subtract(ball2);
ball2.delete();
box.delete();
box = box2;
if (batch++ > maxBatch) {
batch = 0;
let nv = box.numVert();
let now = Date.now();
console.log(
(i / (iter * 360)).toFixed(2), // % complete
nv, // num vertices in target block
now - last, // elapsed time for maxBatch boolean ops
((now - last) / maxBatch).toFixed(4) // time per boolean op
);
last = now;
}
rad -= 0.04;
z -= 0.08;
}
console.log(box.getMesh());
ball.delete();
box.delete();
console.timeEnd('ball test');
}
}
};
Instance = Module;
CSG.Instance = () => { return Instance };
});
gapp.overlay(base, {
CSG